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(Fixed) [HOU-3307] DOF wrong distance

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  • (Fixed) [HOU-3307] DOF wrong distance

    Hello,

    I updated from the stable Vray 5.2 from August 3th version to the newset nightly (V-Ray for Houdini number:22132 hash:4344ab5 from 20 Aug 2022 01:37
    V-Ray Core 5.20.24 [493f4a2c] from 15 Aug 2022) and it looks like that there are some problems with the distance of the focus point when working with the VrayPhysicalCamera.

    Roughly I would say that the Focus Distance is multiplied with something like 10.

    I use a Constraint Network with followpath and lookat.

    here's the scene:
    https://we.tl/t-ADDCT4HGcl


    Cheers
    Tobias
    Last edited by Gosho.Genchev; 22-08-2022, 06:15 AM.

  • #2
    Did you scale the camera or parentent it under a node that is scaled? I hab issues with that before.

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    • #3
      I used a constraint network and in it I used followpath and lookat. The thing is that the stable version from 3th of August was working and after the switch to the new nightly it was wrong.

      Comment


      • #4
        Hey tobiasroesli ,

        I confirm there is an issue that we managed to hit with our internal tests as well - the developers are looking for a fix. I'll update you as soon as the problem is resolved.

        Best regards!
        gosho.genchev@chaosgroup.com

        Comment


        • #5
          Hello Gosho.Genchev ,

          thanks for looking into it, appreciate it

          Cheers!

          Comment


          • #6
            Hey tobiasroesli ,

            The issue is resolved on my end with today's nightly builds. Could you please check if that fixes the problem for you as well?

            Best regards!
            gosho.genchev@chaosgroup.com

            Comment


            • #7
              Hey Gosho.Genchev ,

              I can approve in Nightly (V-Ray for Houdini number:22135 hash:38a13b9 from 23 Aug 2022 01:31
              V-Ray Core 5.20.24 [493f4a2c] from 15 Aug 2022) its working.

              Thanks for the quick fix

              Cheers!

              Comment

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