normal map renders differently across multiple computer, it's a typical maxtree model,exported as vrscene, imported into houdini, unpacked mesh and material, if I plug the leaf normal texture to diffuse color port(to make sure every computer read the map the same) , the render are not flickering, but once it pluged into normal port, different computers will render different result. sorry there are no attachmet, I tried to upload it but failed.
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after many tests, I find that, if the vrscene is not unpacked it will not flicker, but unpacking is very much needed, because the tree material need modification to support forest variation and animation or simulation.
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after many tests, I find that, if the vrscene is not unpacked it will not flicker, but unpacking is very much needed, because the tree material need modification to support forest variation and animation or simulation.
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