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(Open) [HOU-3689] Matte shadow discrepancy between CPU and GPU renders
(Open) [HOU-3689] Matte shadow discrepancy between CPU and GPU renders
Hello.
I'm having a different behaviour between GPU and CPU when rendering matteshadow objects with shadows in alpha
In CPU renders ok but in GPU is like is including the shadow of the objects and the shading of the matte object.
I include a small scene to illustrate the problem.
It appears the Shadow Bias value of the Rect light is causing this - nudging it slightly up will resolve the problem on my end.
I'll log it for the developers to take a look.
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