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Houdini Tri Planer Rest Issue Cpu and GPU
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Hi mike_jag,
You've added rest position to you mesh, now you just need to tell the tri-planar to use it.
You need to do 1 of 2 things here
- Set the rest position in the object properties (setting the reference coordinates of the object with the V-Ray object properties).
- Or just plug in a "userColor" node with the rest into your tri-planar map.
Make sure you use both rest and rest normals with the tri-planar mapping for the best result.
Best,
David.David Anastácio // Accenture Song - VFX
https://www.accenture.com/us-en/serv...visual-effects
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> Or just plug in a "userColor" node with the rest into your tri-planar map.
This is the preferred way, we'll remove "rest position in the object properties" for the next major update.
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