Hello.
I've encountered an issue while utilizing the GPU rendering mode where I've noticed a significant delay in rendering the empty black areas of my scenes. This is in contrast to the CPU rendering mode, which resolves these areas almost instantaneously. Considering there is nothing to render in these empty spaces, this behavior strikes me as unusual. Could this be a bug, or is it an expected behavior within the GPU rendering process? Any insights or suggestions to improve rendering efficiency in these areas would be greatly appreciated.
I've encountered an issue while utilizing the GPU rendering mode where I've noticed a significant delay in rendering the empty black areas of my scenes. This is in contrast to the CPU rendering mode, which resolves these areas almost instantaneously. Considering there is nothing to render in these empty spaces, this behavior strikes me as unusual. Could this be a bug, or is it an expected behavior within the GPU rendering process? Any insights or suggestions to improve rendering efficiency in these areas would be greatly appreciated.
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