Hi Chaos Team,
I have found a bug, the UV parameters on VOP nodes are not changing anything.
I tested this out with a checker node and a image file node, both UV settings are set to Channel (Named)
I've recorded a short video which can be seen HERE
There is also another issue with the UV, when I change from CPU to GPU (RTX) the tiling on the texture changes for some reason.
You can see what I mean HERE
If you need more info, let me know.
I have found a bug, the UV parameters on VOP nodes are not changing anything.
I tested this out with a checker node and a image file node, both UV settings are set to Channel (Named)
I've recorded a short video which can be seen HERE
There is also another issue with the UV, when I change from CPU to GPU (RTX) the tiling on the texture changes for some reason.
You can see what I mean HERE
If you need more info, let me know.
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