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(open)[HOU-4317] UV issue, not updating when changing values inside the node

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  • (open)[HOU-4317] UV issue, not updating when changing values inside the node

    Hi Chaos Team,

    I have found a bug, the UV parameters on VOP nodes are not changing anything.
    I tested this out with a checker node and a image file node, both UV settings are set to Channel (Named)

    I've recorded a short video which can be seen HERE

    There is also another issue with the UV, when I change from CPU to GPU (RTX) the tiling on the texture changes for some reason.
    You can see what I mean HERE


    If you need more info, let me know.
    Last edited by chakarov; 05-07-2024, 01:02 PM.
  • Answer selected by viktor_angelov at 09-07-2024, 09:53 PM.

    Hello chadstevens , I've reproduced and reported the first issue. Second one seems to be fixed in latest builds which soon will be available to download in our nightly section. Thanks for the feedback.

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    • #2
      Not sure if this will fix your first issue, but for me the issue is it wouldn't update when switching the "type". By default it is on triplanar, so when I switched to UV it wouldn't switch and was still on triplanar. So changing the repeat wouldn't update because it was still on triplanar. The only way to get it to update for me was to disable/re-enable the checker node using the bypass. Upon re-enabling the checker node it actually switches to UV. Then changing the repeat works. I would try that. The tiling doesn't seem to change for me based on rtx or cpu.

      Comment


      • #3
        Hello chadstevens , I've reproduced and reported the first issue. Second one seems to be fixed in latest builds which soon will be available to download in our nightly section. Thanks for the feedback.
        Georgy Chakarov | QA
        www.chaosgroup.com
        georgy.chakarov@chaosgroup.com

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