Hello everyone,
I'm encountering an issue with the Node Bump BRDF in V-Ray for Houdini. When I add a normal map, it only seems to work correctly if the mesh is a V-Ray proxy. However, if I apply it to a regular mesh or a Houdini cache, the normal map gets ignored or doesn't render properly. I'm using the latest nightly build with Houdini 20.0.563.
The worst part is that I've already managed to render images with the behavior I was hoping for, but the result seems completely random and just doesn't work anymore.
Unfortunately, I can't use the `.vrmesh` format as a workaround because I rely on point attributes as masks in the shader, and `.vrmesh` doesn't support these attributes. Has anyone else experienced this problem or found a solution?
Thanks in advance!
Coco
I'm encountering an issue with the Node Bump BRDF in V-Ray for Houdini. When I add a normal map, it only seems to work correctly if the mesh is a V-Ray proxy. However, if I apply it to a regular mesh or a Houdini cache, the normal map gets ignored or doesn't render properly. I'm using the latest nightly build with Houdini 20.0.563.
The worst part is that I've already managed to render images with the behavior I was hoping for, but the result seems completely random and just doesn't work anymore.
Unfortunately, I can't use the `.vrmesh` format as a workaround because I rely on point attributes as masks in the shader, and `.vrmesh` doesn't support these attributes. Has anyone else experienced this problem or found a solution?
Thanks in advance!
Coco
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