I have this problem where alSurface in houdini is missing consider alll objects attribute like we have in maya. This poses a big problem when we have multiple objects share the same alsurface material. Is there no way to blend the edge between them? see attached:
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(open)[HOU-4439]Consider All Objects in vrayAlSurface shader is missing
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(open)[HOU-4439]Consider All Objects in vrayAlSurface shader is missing
Dmitry Vinnik
Silhouette Images Inc.
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I've reported it. Thanks for the feedback.
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