Hello. I'm trying to shade flat polys with very specific normal direction (in this example (0,1,0)). I was expecting the polys to shade consistently and I've used this technique before in Mantra and tested this with MaterialX in Karma. Sadly with Vray I'm finsding that there is variation in the shading across the different polys. Is there any explanation as to what might be causing this and/or a way to consistently shade surfaces with a user normal direcion?
SOPs point normals

Render with Karma

Vray render

V-Ray for Houdini number:22758 hash:ddb9fef from 19 Sep 2024 02:48
V-Ray Core 6.20.23 [e22648ee] from 12 Sep 2024
SOPs point normals
Render with Karma
Vray render
V-Ray for Houdini number:22758 hash:ddb9fef from 19 Sep 2024 02:48
V-Ray Core 6.20.23 [e22648ee] from 12 Sep 2024
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