I find the current integration of chaos cosmos to be very difficult and almost unusable for my projects.
The paths are not normal and this makes rendering on a render farm a big issue. The materials that are generated are also a mess of nodes that do not make any sense to me. (See attached)
The thing that I find strange is that the integration in 3ds max makes much more sense. It's clean, the imported models and material paths are exactly as you would expect, the materials themselves are very straight forward and this makes updating or changing assets much simpler.
Can we get a similar integration in Houdini?
I've attached a few examples.
The paths are not normal and this makes rendering on a render farm a big issue. The materials that are generated are also a mess of nodes that do not make any sense to me. (See attached)
The thing that I find strange is that the integration in 3ds max makes much more sense. It's clean, the imported models and material paths are exactly as you would expect, the materials themselves are very straight forward and this makes updating or changing assets much simpler.
Can we get a similar integration in Houdini?
I've attached a few examples.
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