Hi,
I'm looking to find some parity with the aovs generated between Maya/Vray and Solaris/Vray.
Most translate over ok from Maya, but a few are not available in the vraystandardrendervar lop.
diffuse albedo - (diffuse in maya) Is that something that should be done with an LPE? If so I'd love to know the syntax.
sampleRate
rawLighting
rawShadow
rawGi
rawRefraction
refractionFilter
rawReflection
reflectionFilter
Thanks,
Chris
I'm looking to find some parity with the aovs generated between Maya/Vray and Solaris/Vray.
Most translate over ok from Maya, but a few are not available in the vraystandardrendervar lop.
diffuse albedo - (diffuse in maya) Is that something that should be done with an LPE? If so I'd love to know the syntax.
sampleRate
rawLighting
rawShadow
rawGi
rawRefraction
refractionFilter
rawReflection
reflectionFilter
Thanks,
Chris
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