Hello,
I think there's some rendervars missing. To me, the most important ones I still have to grab from out/ context are sampleRate (fetched via RenderChannelColor) and RenderChannelExtraTex for arbitrary texture vars.
Are there any usd/solaris specific obstacles to implementing these, or are they on the way?
Thanks,
Dan
I think there's some rendervars missing. To me, the most important ones I still have to grab from out/ context are sampleRate (fetched via RenderChannelColor) and RenderChannelExtraTex for arbitrary texture vars.
Are there any usd/solaris specific obstacles to implementing these, or are they on the way?
Thanks,
Dan
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