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  • More complete rendervar support

    Hello,

    I think there's some rendervars missing. To me, the most important ones I still have to grab from out/ context are sampleRate (fetched via RenderChannelColor) and RenderChannelExtraTex for arbitrary texture vars.

    Are there any usd/solaris specific obstacles to implementing these, or are they on the way?

    Thanks,
    Dan
    Last edited by Dan Andersen; 09-12-2022, 02:24 AM.

  • #2
    I don't understand the issue, sorry.

    > the most important ones I still have to grab from out/ are sampleRate

    I'm not sure I get it. You don't like the "sampler:<output>" syntax?

    > RenderChannelExtraTex for arbitrary texture vars.

    There are extra tex bind node, then you set source name to "extratex" and then specify bind name in settings.

    > Are there any usd/solaris specific obstacles to implementing these

    Implementing what? Could you share a hip file that doesn't work?
    V-Ray For Houdini | V-Ray Hydra Delegate | VRayScene
    andrei.izrantcev@chaos.com
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    • #3
      Thanks for the info - perhaps there isn't an issue. I've been using the V-Ray Standard Render Vars lop and failed to notice the more generic "Render Var" lop is supported in VRay.

      I'll have another look and see how it works. 2 follow-up questions:
      - 1) Are the workflows you mention documented somewhere? ("There are extra tex bind node, then you set source name to "extratex" and then specify bind name in settings" and "sampler:<output>" syntax). The only thing I found on render vars in the VRay/Solaris docs was this https://docs.chaos.com/display/VRAYH...rd+Render+Vars.
      - 2) Does the "Sample Rate" element exist? Would that just be sampler:sampleRate ?

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      • #4
        V-Ray Standard Render Vars is basically just a collection of render var nodes inside.

        1. Not sure yet... You could check this https://gist.github.com/bdancer/6725...00790cd7bab5df
        2. For the sampleRate it's just "sampleRate" and raw type.
        V-Ray For Houdini | V-Ray Hydra Delegate | VRayScene
        andrei.izrantcev@chaos.com
        Support Request

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        • #5
          Great, thanks for clearing this up. Makes sense now

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