i got a crash when use displacement with render geo setting, everytime when use on this geo.
anything wrong with this build?
anything wrong with this build?
Code:
Crash report from jirawut; Houdini FX Version 19.0.455 [linux-x86_64-gcc9.3] Uptime 380 seconds Sat Dec 10 19:15:49 2022 Caught signal 11 Traceback from 23669 ThreadId=0x7f565ebff700 AP_Interface::si_CrashHandler::handledSignal(UTsignalHandlerArg) <libHoudiniUI.so> signalCallback(UTsignalHandlerArg) <libHoudiniUT.so> UT_Signal::UT_ComboSignalHandler::operator()(int, siginfo_t*, void*) const <libHoudiniUT.so> UT_Signal::processSignal(int, siginfo_t*, void*) <libHoudiniUT.so> _L_unlock_13 <libpthread.so.0> _init <libvray_GeomStaticDisplacedMesh.so> _init <libvray_GeomStaticDisplacedMesh.so> operator delete[](void*, std::nothrow_t const&) <libvray_GeomStaticDisplacedMesh.so> operator delete[](void*, std::nothrow_t const&) <libvray_GeomStaticDisplacedMesh.so> operator delete[](void*, std::nothrow_t const&) <libvray_GeomStaticDisplacedMesh.so> operator delete[](void*, std::nothrow_t const&) <libvray_GeomStaticDisplacedMesh.so> getLibDesc <libvray_GeomStaticDisplacedMesh.so> operator delete[](void*, std::nothrow_t const&) <libvray.so> QThread::setTerminationEnabled(bool) <libQt5Core.so.5> start_thread <libpthread.so.0> __clone <libc.so.6> Traceback from 23669 ThreadId=0x7f57975a2ec0 AP_Interface::coreDumpChaser(UTsignalHandlerArg) <libHoudiniUI.so> AP_Interface::si_CrashHandler::chaser(UTsignalHandlerArg) <libHoudiniUI.so> signalCallback(UTsignalHandlerArg) <libHoudiniUT.so> UT_Signal::UT_ComboSignalHandler::operator()(int, siginfo_t*, void*) const <libHoudiniUT.so> UT_Signal::processSignal(int, siginfo_t*, void*) <libHoudiniUT.so> _L_unlock_13 <libpthread.so.0> __pthread_cond_timedwait <libpthread.so.0> VRayImage_compressToPngFile <libVRaySDKLibrary.so> VRay_getNumProcessors <libVRaySDKLibrary.so> VRay_getNumProcessors <libVRaySDKLibrary.so> VRay_getNumProcessors <libVRaySDKLibrary.so> pxrInternal_v0_21__pxrReserved__::HdVRayRenderDelegate::CommitResources(pxrInternal_v0_21__pxrReserved__::HdChangeTracker*) <hdVRay.so> pxrInternal_v0_21__pxrReserved__::HdEngine::Execute(pxrInternal_v0_21__pxrReserved__::HdRenderIndex*, std::vector<std::shared_ptr<pxrInternal_v0_21__pxrReserved__::HdTask>, std::allocator<std::shared_ptr<pxrInternal_v0_21__pxrReserved__::HdTask> > >*) <libpxr_hd.so> pxrInternal_v0_21__pxrReserved__::XUSD_ImagingEngineGL::_Execute(pxrInternal_v0_21__pxrReserved__::UsdImagingGLRenderParams const&, std::vector<std::shared_ptr<pxrInternal_v0_21__pxrReserved__::HdTask>, std::allocator<std::shared_ptr<pxrInternal_v0_21__pxrReserved__::HdTask> > >, bool) <USD_UI.so> pxrInternal_v0_21__pxrReserved__::XUSD_ImagingEngineGL::CompleteRender(pxrInternal_v0_21__pxrReserved__::XUSD_ImagingRenderParams const&, bool) <USD_UI.so> HUSD_Imaging::finishRender(bool) <libHoudiniUSD.so> HUSD_Imaging::checkRender(bool) <libHoudiniUSD.so> jedi_UsdNonNative::beautyRender(RE_Render*, GUI_DisplayOption&, GR_ShadingPass, GR_AlphaPass, GR_RenderMode, GR_RenderFlags) <libHoudiniAPPS3.so> DM_VPortAgent::renderSingleGeo(RE_Render*, GUI_GeoRender*, GR_RenderMode, GR_ShadingPass, GR_AlphaPass, bool, bool) <libHoudiniAPPS3.so> DM_VPortAgent::renderGeometry(RE_Render*, GR_RenderMode, GR_ShadingPass, GR_AlphaPass, OP_Bundle*, DM_GeoSortMode) <libHoudiniAPPS3.so> DM_VPortAgent::normalQualityRender(RE_Render*, GUI_DisplayOption*, GR_AlphaPass, DM_GeoSortMode, UT_Array<GUI_DetailLook*> const*) <libHoudiniAPPS3.so> DM_VPortAgent::renderBeautyPass(RE_Render*, int, int, GUI_DisplayOption*, bool&) <libHoudiniAPPS3.so> DM_VPortAgent::renderSceneView(RE_Render*, int, int)::{lambda()#1}::operator()() const <libHoudiniAPPS3.so> tbb::interface7::internal::task_arena_base::internal_execute(tbb::interface7::internal::delegate_base&) const <libtbb.so.2> TBBPROXY_TaskArenaExecute <libTBBPROXY.so> DM_VPortAgent::renderSceneView(RE_Render*, int, int) <libHoudiniAPPS3.so> DM_VPortAgent::renderViewport(RE_Render*, int, int) <libHoudiniAPPS3.so> DM_VPortAgent::doRender(RE_Render*, int, int) <libHoudiniAPPS3.so> DM_Viewport::doRender(RE_Render*, int, int) <libHoudiniAPPS3.so> UI_Feel::renderMe(RE_Render*, int, int) <libHoudiniUI.so> UI_Feel::doRenderKids(RE_Render*, int, int) <libHoudiniUI.so> UI_Feel::doRender(RE_Render*, int, int) <libHoudiniUI.so> UI_Feel::renderMe(RE_Render*, int, int) <libHoudiniUI.so> UI_Feel::doRenderKids(RE_Render*, int, int) <libHoudiniUI.so> UI_Feel::doRender(RE_Render*, int, int) <libHoudiniUI.so> UI_Viewport::reRender(RE_Render*, bool) <libHoudiniUI.so> UI_Window::renderChildViews(RE_Render*) <libHoudiniUI.so> UI_Window::doRedrawSubclass() <libHoudiniUI.so> dm_ViewLayoutWindow::doRedrawSubclass() <libHoudiniAPPS3.so> UI_Window::doRedraw() <libHoudiniUI.so> UI_Queue::doWindowRedraws() <libHoudiniUI.so> UI_Queue::drain() <libHoudiniUI.so> UI_Queue::eventLoop() <libHoudiniUI.so> main <libHoudiniUI.so> __libc_start_main <libc.so.6> main <houdini-bin>
Comment