The rendered density of a volume is affect by the grid-resolution of the volume (vdb) being rendered.
This means we need to dial in a density multiplier per volume. And whenever a volume changes resolution, we need to compensate in the shader (PhxShaderSim) to maintain the rendered density.
In Karma this doesn't seem to be the case and the volume appears equally dense whatever the resolution - it's controlled solely by the shader.
Any way to get the behavior from Karma?
Also, AFAIK this is not exclusive to Solaris/Hydra VRay (I think it was the same in Maya), it just happens to be where I'm currently battling this issue.
This means we need to dial in a density multiplier per volume. And whenever a volume changes resolution, we need to compensate in the shader (PhxShaderSim) to maintain the rendered density.
In Karma this doesn't seem to be the case and the volume appears equally dense whatever the resolution - it's controlled solely by the shader.
Any way to get the behavior from Karma?
Also, AFAIK this is not exclusive to Solaris/Hydra VRay (I think it was the same in Maya), it just happens to be where I'm currently battling this issue.
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