In the Houdini 20 docs it's stated that the Material Library workflow changed in H20: https://www.sidefx.com/docs/houdini/...allibrary.html
When inside a Material Library LOP I can't seem to find the V-Ray Material Builder (or any other V-Ray node) in the Tab Menu, so wonder if this new workflow is supported yet?
Thanks,
Dan
In Houdini 20, the Material Library LOP’s way of creating materials changed fundamentally. In previous versions you could access all shader nodes from the libraries root level. This often lead to confusion, because it was possible to mix incompatible shader nodes. Now, shaders are created inside subnets:
- Karma Material Builder
- USD MaterialX Builder
- VEX Material Builder
- USD Preview Material Builder
Thanks,
Dan
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