Hi,
I've been experimenting with vrmeshes as VRayGeomMeshFile prim (VRayProxy) and I can see I can bind a UsdMaterial to it.
But I assume it binds all its shaders to all the meshes of the vrmesh object, right ?
Is there a way to have a fully embedded vrmesh, or even, load a vrscene in VRayGeomMeshFile (or another usd procedural for vrscenes) ?
With complex scenes in USD, having the ability to fully expand meshes/shapes directly in the renderer, bypassing the usd->hydra conversion first, could save extra memory.
Cheers,
Paolo
I've been experimenting with vrmeshes as VRayGeomMeshFile prim (VRayProxy) and I can see I can bind a UsdMaterial to it.
But I assume it binds all its shaders to all the meshes of the vrmesh object, right ?
Is there a way to have a fully embedded vrmesh, or even, load a vrscene in VRayGeomMeshFile (or another usd procedural for vrscenes) ?
With complex scenes in USD, having the ability to fully expand meshes/shapes directly in the renderer, bypassing the usd->hydra conversion first, could save extra memory.
Cheers,
Paolo
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