So we just updated to the latest stable build ( 22748 ) to dodge a bug related to velocity-based mblur, but now it seems the curve shading on our assets broke. The shading relies heavily on the hairSampler node and I can't get that to output anything in the new VRay - only solid/default values.
See attached scene (there are also before/after screenshots included in the zip).
Thanks,
Dan
See attached scene (there are also before/after screenshots included in the zip).
Thanks,
Dan
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