I'm trying to make a fog effect inside a glass object. For the fog part I'm using this workflow https://docs.chaos.com/download/atta...1349838&api=v2
And duplicating the geo and assigning a glass shader to the duplicate. Is it possible to make a setup without the duplication part? And build the fog and glass shader in the same shader?
And duplicating the geo and assigning a glass shader to the duplicate. Is it possible to make a setup without the duplication part? And build the fog and glass shader in the same shader?
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