Good morning!
We've been experiencing this random issue in Solaris where if an object has point velocities, and then we decide to turn off motionblur on our physical camera, the object shifts in position and doesn't match the position of the object in the viewport. We've been setting our shutter open and close to -1 and 1 as per suggested on other forum threads.
Using the latest nightly for vray 6 (but also tested on some machines with vray 7) and houdini 20.5.445
Only fix weve found is to completely delete velocities from the objects but that prevents us from using velocity vectors in comp.
We've been experiencing this random issue in Solaris where if an object has point velocities, and then we decide to turn off motionblur on our physical camera, the object shifts in position and doesn't match the position of the object in the viewport. We've been setting our shutter open and close to -1 and 1 as per suggested on other forum threads.
Using the latest nightly for vray 6 (but also tested on some machines with vray 7) and houdini 20.5.445
Only fix weve found is to completely delete velocities from the objects but that prevents us from using velocity vectors in comp.