Maybe this belongs elsewhere or maybe I just don't understand the intent of Vray GPU... but is there way to make Vray GPU more like... well Vray CPU? I really prefer a biased renderer and was hoping that Vray GPU would be just like 'regular' Vray but you know.. on a GPU. I thought that Vray GPU would be an answer to Redshift which would be a huge win for me and my studio. I'd probably even shell money out a seat for home (where btw I use Redshift).
From what I've seen Vray GPU produces some gorgeous images but often they take just as much time to render as the CPU version because with regular Vray I have much more control! Denoising is a great tool but I don't like to lean on it too much.
Here are my machine specs:
Dual Xeon Silver 4114 CPUs (hyperthreading on)
96Gb ram
Quadro P2000
RTX 2080
Let's say for example I've got a frame that Vray CPU does in 15 minutes
The same image/shader/lighting setup with GPU gets it done in about 14.5 minutes. It looks amazing- better light bounces, proper caustics, etc... but the 15 minute frame looked 'good enough' and I'd like to get Vray GPU to produce the same image in what I hope would be significantly less time.
My long term hope was that we could buy a series of beefy GPUs to stick into a few towers instead of needing to buy a traditional renderfarm.
Here's something I was working on recently: There was an issue with my usual farm service choice that supports Renderman and I needed to render at home. So I switched everything from Renderman to Redshift.
(I know, I know! Two totally different things AND a different beast than either Vray engine we're discussing but hear me out!)
In Renderman I can get a great image in say 3 minutes but with Redshift using my GPU I can get it done in 10 SECONDS. Not exactly the same but 'good enough' especially given the tight turn around time and limited resources at that point in the project.
Alrighty... long post just to say that I wish Vray GPU could function more like CPU!
All that said, Vray in Houdini is GREAT just think this additional feature would make it a game changer!
From what I've seen Vray GPU produces some gorgeous images but often they take just as much time to render as the CPU version because with regular Vray I have much more control! Denoising is a great tool but I don't like to lean on it too much.
Here are my machine specs:
Dual Xeon Silver 4114 CPUs (hyperthreading on)
96Gb ram
Quadro P2000
RTX 2080
Let's say for example I've got a frame that Vray CPU does in 15 minutes
The same image/shader/lighting setup with GPU gets it done in about 14.5 minutes. It looks amazing- better light bounces, proper caustics, etc... but the 15 minute frame looked 'good enough' and I'd like to get Vray GPU to produce the same image in what I hope would be significantly less time.
My long term hope was that we could buy a series of beefy GPUs to stick into a few towers instead of needing to buy a traditional renderfarm.
Here's something I was working on recently: There was an issue with my usual farm service choice that supports Renderman and I needed to render at home. So I switched everything from Renderman to Redshift.
(I know, I know! Two totally different things AND a different beast than either Vray engine we're discussing but hear me out!)
In Renderman I can get a great image in say 3 minutes but with Redshift using my GPU I can get it done in 10 SECONDS. Not exactly the same but 'good enough' especially given the tight turn around time and limited resources at that point in the project.
Alrighty... long post just to say that I wish Vray GPU could function more like CPU!
All that said, Vray in Houdini is GREAT just think this additional feature would make it a game changer!
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