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amount for diffuse/reflection/refraction in VrayMaterial

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  • amount for diffuse/reflection/refraction in VrayMaterial

    Can we get amounts for diffuse/reflection/refraction like in maya?

    Thanks

  • #2
    Hello ronald_a , this is still not implemented, but there is an easy way to do it with V-Ray Color Operations.

    Click image for larger version

Name:	MayasAmount_workaround.png
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    Georgy Chakarov | QA
    www.chaosgroup.com
    georgy.chakarov@chaosgroup.com

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    • #3
      Thanks chakarov, I am aware of this solution and this is how I do it right now. It's just when you have to do that on every shader for diffuse/reflection/refraction it just clutters your shader network a lot (especially if you just want a color and amount without any textures). So if the devs find time to bring it in it would be really nice.

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      • #4
        I like this idea. Other renders for Houdini, like RS, Renderman,Mantra have same approach, using multiplier/gain for components.I often use it myself to debug/proof shader in IPR...
        Noemotion.net - www.noemotion.net

        Peter Sanitra - www.psanitra.com

        Noemotionhdrs.net - www.noemotionhdrs.net

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