We are currently converting/setting up a returning project from our maya/vray days in which many different assets and different versions of assets live in the same houdini file. (the houdini file is the parent file, in which we load assets when needed)
Each of these assets (and its versions) need to be rendered in IPR and exported as a vrscene (sequence or 1 file) for the farm.
In order to minimize repetitive clicking and adjusting 1 render node, we are researching a way to optimize our workflow.
our current setup is as follows, we have a production 'farm ready' vray rendernode that exports vrscenes. next to that we have a reference copy of this render node with some small changes (lower settings, no motion blur, save image off, no export, current frame rendering) for IPR rendering.
The idea is as follows:
each asset will get these two out nodes, 1 IPR rendernode, 1 export rendernode.
in the scene there are 2 camera's one for panning around and rendering IPR, and the final rendercam.
to speed up our workflow i was wondering if the following 2 things can be implemented or if you know of a workaround that can accomplish the following:
- a rendernode switcher that can be fed into the VRay IPR renderer. This switcher would be able to contain multiple VRay render nodes.
- support for the camera switcher on OBJ level. this switcher can toggle between an IPR camera (or sceneview cam) and a rendercamera. this switcher goes in the rendercam path of the rendernode. (currently crashes houdini when trying this).
I added a scene file. If something is not clear, please let me know!
Thanks you!
Each of these assets (and its versions) need to be rendered in IPR and exported as a vrscene (sequence or 1 file) for the farm.
In order to minimize repetitive clicking and adjusting 1 render node, we are researching a way to optimize our workflow.
our current setup is as follows, we have a production 'farm ready' vray rendernode that exports vrscenes. next to that we have a reference copy of this render node with some small changes (lower settings, no motion blur, save image off, no export, current frame rendering) for IPR rendering.
The idea is as follows:
each asset will get these two out nodes, 1 IPR rendernode, 1 export rendernode.
in the scene there are 2 camera's one for panning around and rendering IPR, and the final rendercam.
to speed up our workflow i was wondering if the following 2 things can be implemented or if you know of a workaround that can accomplish the following:
- a rendernode switcher that can be fed into the VRay IPR renderer. This switcher would be able to contain multiple VRay render nodes.
- support for the camera switcher on OBJ level. this switcher can toggle between an IPR camera (or sceneview cam) and a rendercamera. this switcher goes in the rendercam path of the rendernode. (currently crashes houdini when trying this).
I added a scene file. If something is not clear, please let me know!
Thanks you!
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