affect matte object is a toggle on channel extra textures which we use as default. unforutnately the toggle doesnt exist for zdepth and normal pass
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[HOU-1439] affect matte objects toggle for zdepth and normal pass
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[HOU-1439] affect matte objects toggle for zdepth and normal pass
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Unfortunately, the plugins representing those render elements doesn't have such option (so it's not like adding missing UI element).
I'll check if this could be implemented.
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understand. It will be very confusing for our compositors if some aovs/renderchannels are matted and some not. In maya we unchecked generate Renderl Elements in matte/object properties and it worked fine.
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> In maya we unchecked generate Renderl Elements in matte/object properties and it worked fine.
So, unchecking the same control in Houdini doesn't work? May I ask for a scene for that?
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sorry! should explain better. In maya we had to put objects into object properties and check matte on them, which is alot worse then the houdini vray setup where we can just put or objects in the forced matte input so its not a workflow we want to go back to. But at the object properties node there is a "generate render elements" which ticked off makes the object which is matted get ignored by all renderchannels, including the zdepth and normals.
So my question is probably, why it works in that case and not in all the renderelements nodes.
Hope i make sense!
Regards Alexis
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Will it work if I add "Generate Render Elements" control for "Force Matte"?
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Ok, I've added "Generate Render Elements for Matte" parameter on ROP to the next nightly. It's off by default.
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the zdpeth and normal are still visible in the aovs/renderchannels. "generate render elements for matte" is ticked off.
"42090", "2208072"
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If it's exported correctly i'm not sure I could do much about it...
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if i have object properties on a node in maya and have "matte surface" checked and "generate render elements" unchecked i will get a holdout in all my renderchannels including zdpeth and normals. In houdini vray I wont event if i check it on the object properties or on the rop
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Alright, I'll check Maya.
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Btw, are you on 4.12 or 4.30 build?
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