Hi,
Nightly builds are a great way to get the latest updates, specially when VFH still has quite a bit of bugs and productions builds are so far and few. Unfortunately it seems that most times we try to update VFH we run into issues with something else not working.
I'm not going to ask that you go and test every little option and checkbox by hand to make sure everything works, but maybe do control renders and compare. Make a set of renders with most things people use, every type of lights, some shaders, displacement, a volume, motion blur, etc. Re-render that again with every new release and do a "diference" (difference merge in nuke for example) and if the result is not black you have a render difference and most likely an issue, and it could easily be automated. This would save your customers a lot of pain and hours searching why something is not rendering the way it should.
Best,
David.
Nightly builds are a great way to get the latest updates, specially when VFH still has quite a bit of bugs and productions builds are so far and few. Unfortunately it seems that most times we try to update VFH we run into issues with something else not working.
I'm not going to ask that you go and test every little option and checkbox by hand to make sure everything works, but maybe do control renders and compare. Make a set of renders with most things people use, every type of lights, some shaders, displacement, a volume, motion blur, etc. Re-render that again with every new release and do a "diference" (difference merge in nuke for example) and if the result is not black you have a render difference and most likely an issue, and it could easily be automated. This would save your customers a lot of pain and hours searching why something is not rendering the way it should.
Best,
David.
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