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point rendering to pickup normals
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Do you expect normals to affect only lighting/shading or to orient discs by normals ?
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Starting from today, this is the behavior when points has normal attribute and type is set to "Circles".
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I just realised that neither scale, circles or point normals works when its an alembic. Is this something that can be fixed?
Regards Alexis
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Could u pls send me some test scene?
Pscale should work, the rest is probably not implemented for Alembic...Last edited by bdancer; 12-08-2021, 09:54 AM.
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Changes just passed the review and will be available in the next nightly build.
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