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animated texture frame control

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  • animated texture frame control

    in max , we have ty_bitmap, which can use uv2.x to control which frame of animated textures should be played, is it possible with vray for houdini?

  • #2
    Yes in a different way.
    Vray image loader in Houdini supports a <tex> keyword which will be replaced at rendertime with s@tex string on your geo.
    You could write out the padded frame number into your geo attributes. Then you just put in <tex> instead of $F4
    Don't forget to export the attribute so Vray can see it (in the vray properties of the object).

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    • #3
      I don't know what I did wrong, it did not work
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      • #4
        kinda looks right to me.
        Did you try this?
        Click image for larger version

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        • #5
          it works now, thank you , it has to be in shading section "forced attributes".

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