Hi!
I've got some questions about generating mattes in Houdini 19.0.455 / V-Ray 5.20.02:
Would it be possible to assign OBJ ID to specific parts/nodes inside a SOP context? I suspect through an attribute or group selection?
Maybe I am missing something but it looks like the only way to do that is through 'V-Ray Object Properties', which is a bit too general. Something more granular would be great, similar to the 'VRay_MtlMaterialID' node inside the MAT context
Would it be possible to base the object selection in the ObjectSelect render element on a node path/name rather than OBJ ID (just as it is inside the V-Ray Rop under 'Render Mask/Objects'?
Currently it's more like Object_ID_Select, rather than Object_Select
Why is it that ObjectID and RenderID are not being AA filtered, whereas MultiMattes, CrypoMatte and ObjectSelect are?
I've got some questions about generating mattes in Houdini 19.0.455 / V-Ray 5.20.02:
Would it be possible to assign OBJ ID to specific parts/nodes inside a SOP context? I suspect through an attribute or group selection?
Maybe I am missing something but it looks like the only way to do that is through 'V-Ray Object Properties', which is a bit too general. Something more granular would be great, similar to the 'VRay_MtlMaterialID' node inside the MAT context
Would it be possible to base the object selection in the ObjectSelect render element on a node path/name rather than OBJ ID (just as it is inside the V-Ray Rop under 'Render Mask/Objects'?
Currently it's more like Object_ID_Select, rather than Object_Select
Why is it that ObjectID and RenderID are not being AA filtered, whereas MultiMattes, CrypoMatte and ObjectSelect are?
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