When working in Maya and using displacement, we can apply the displacement via the displacement node set.
No matter where the mesh is in the outliner hierarchy or if its moved it still remains part of the displacement set and gets the displacement map regardless of shader.
In Houdini we can get a similar result by adding the object properties to the desired geometry container in the obj context and then using the displacement options in it to apply displacement.
This is not ideal or as useful as we often object merge the contents of a geo container into another geo container etc before it's rendered.
When we use this method the displacement of the original geo is now applied only to the original geo container that has the object properties.
So in Houdini adding displacement via object properties is not really usable unless the rendered object is the geo container with the object properties.
My Question is this, can we have an object properties sop?
Applying object properties via sops to packed objects would provide a better Houdini experience and similar workflow to what we have in Maya.
By this I mean regardless of obj network location, changes via object merges would not impact the displacement.
It would now come along for the ride just like material assignments currently do if assigned via material sops.
We can always use displacement via material assignments, but we'd like the option to keep using displacement without it being tied to the material.
Any chance that object properties or settings like displacement could have a Sops option? Or is this not a possibility in Houdini?
David Eschrich
CG Technical Supervisor
Zoic Studios.
No matter where the mesh is in the outliner hierarchy or if its moved it still remains part of the displacement set and gets the displacement map regardless of shader.
In Houdini we can get a similar result by adding the object properties to the desired geometry container in the obj context and then using the displacement options in it to apply displacement.
This is not ideal or as useful as we often object merge the contents of a geo container into another geo container etc before it's rendered.
When we use this method the displacement of the original geo is now applied only to the original geo container that has the object properties.
So in Houdini adding displacement via object properties is not really usable unless the rendered object is the geo container with the object properties.
My Question is this, can we have an object properties sop?
Applying object properties via sops to packed objects would provide a better Houdini experience and similar workflow to what we have in Maya.
By this I mean regardless of obj network location, changes via object merges would not impact the displacement.
It would now come along for the ride just like material assignments currently do if assigned via material sops.
We can always use displacement via material assignments, but we'd like the option to keep using displacement without it being tied to the material.
Any chance that object properties or settings like displacement could have a Sops option? Or is this not a possibility in Houdini?
David Eschrich
CG Technical Supervisor
Zoic Studios.
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