If you export a second set of UVs from maya as an ABC, they come into as a vector2.
Unfortunately VRay ignores this (I guess it is looking for a vector3?) It would be great if I didn't have to unpack and promote the vector2 UV to vector3 UVW for VRay to work with packed alembics with more than one UV channel.
My use case is an object with UDIMs for the main UVs and then a second set of UVs that has everything on one UV sheet for comp to use as a UV pass.
Unfortunately VRay ignores this (I guess it is looking for a vector3?) It would be great if I didn't have to unpack and promote the vector2 UV to vector3 UVW for VRay to work with packed alembics with more than one UV channel.
My use case is an object with UDIMs for the main UVs and then a second set of UVs that has everything on one UV sheet for comp to use as a UV pass.
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