I would really love to able to displace points at rendertime. A vector displacement to be precise.
The problem this would solve is it would allow us to have planar foam sims, and then displace them to match an ocean surface at rendertime. This would allow changing spectrum settings without having to recache millions of particles.
It seems like this would be a simple feature to add.... (bet you love people saying this)
The problem this would solve is it would allow us to have planar foam sims, and then displace them to match an ocean surface at rendertime. This would allow changing spectrum settings without having to recache millions of particles.
It seems like this would be a simple feature to add.... (bet you love people saying this)
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