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V-Ray Next for Maya Beta 3 now available!

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  • V-Ray Next for Maya Beta 3 now available!

    V-Ray Next, Beta 3 is now available for download!

    Here is a list of the highlights in this release:

    - NVIDIA AI denoiser in Viewport IPR - The NVIDIA AI denoiser can now be used when rendering with V-Ray Viewport IPR

    - Debug shading/Isolate selected - Allows you to quickly isolate selected textures, materials and geometry objects to help debug large shading networks in IPR. It's available with IPR in the VFB and with Viewport IPR.

    - GPU bucket rendering - Adds support for Cryptomatte render elements.

    - V-Ray Layered Texture - A new node for layering textures with blend modes and individual masking controls.



    The full change log is below:

    New features:
    (*) V-Ray: Debug shading and isolate selected in the V-Ray VFB and Viewport IPR;
    (*) V-Ray: New Layered texture with blend modes;
    (*) V-Ray GPU: Bucket rendering support;
    (*) V-Ray GPU: Added support for cryptomatte for GPU bucket rendering;
    (*) V-Ray GPU: New faster algorithm for sampling fog;
    (*) V-Ray IPR: Added support for Denoising in Viewport IPR;
    (*) V-Ray IPR: Buttons in the viewport to control V-Ray Viewport IPR;
    (*) V-Ray: Playblast with Viewport IPR from the V-Ray menu;
    (*) VFB: Now showing a progress bar in the VFB;
    (*) V-Ray IPR: Support for changing the camera without a manual restart;
    (*) V-Ray IPR/GPU: Optimized moving large geometry meshes in GPU IPR;
    (*) V-Ray GPU: VRayAlSurface support on GPU;
    (*) V-Ray: Added option to transfer auto exposure and white balance settings to cameras;
    (*) VRayToonMtl: Added mask edges texture for direct edge control;

    Modified features:
    (*) VFB: Improved responsiveness in IPR when using denoising;
    (*) V-Ray IPR: IPR will automatically restart on camera attribute removal;
    (*) V-Ray IPR: Optimized plugin cache in IPR;
    (*) VRayProxy: Add an option to not create a VRayMeshMaterial in the vrayCreateProxy command;
    (*) V-Ray GPU: Reduced displacement memory usage on meshes with multiple materials;
    (*) V-Ray GPU: Changed noise threshold change messages in the log to be more understandable;
    (*) V-Ray Cloud: The "Each frame in separate file" option will no longer cause incomplete submissions;
    (*) V-Ray Cloud: The "Render animation only in batch mode" option will work for cloud as well as batch rendering;
    (*) V-Ray Cloud: The "Disable region render in batch" option will work for cloud as well as batch rendering;

    Bug fixes:
    (*) VRayTriplanar: Fixed blurry triplanar with increased object scale;
    (*) V-Ray IPR: Fixed Objects under animated group or another parent object not refreshing in IPR;
    (*) VRayProxy: Fixed Proxies randomly failing to render with Maya 2018.4;
    (*) VRayClipper: Fixed clipped geometry not visible through refractive material;
    (*) VFB: Fixed buckets in VFB moving bit visually while rendering;
    (*) V-Ray GPU: Kernel building was not reported in the progress bar;
    (*) V-Ray IPR/VRayLensEffects: Fixed Maya crash when using Lens effects in IPR;
    (*) V-Ray: Fixed Embree using a single thread to build meshes in specific cases;
    (*) VRayScene: Fixed Instancer not showing in the viewport;
    (*) VRayScene: Light select for lights inside the vrscene;
    (*) V-Ray: Fixed error with the V-Ray menu in Maya 2015;
    (*) V-Ray: Fixed error when hiding the VFB window while rendering;
    (*) Viewport 2.0: FastSSS2 is displayed black in the viewport;
    (*) V-Ray IPR/VRayFur: Fixed updates for hiding and unhiding fur objects;
    (*) V-Ray IPR/VRayMtl: Detect changing the "self-illumination GI" option;
    (*) VRayHairNextMtl: Fixed 'glint variation' incorrect limits;
    (*) V-Ray GPU: Fixed crash with view dependent displacement and orthographic cameras;
    (*) V-Ray: Fixed V-Ray shelf is not loading in Maya zip installations;
    (*) VRay2sidedMtl: Fixed invalid colors with nested two-sided materials;


    Feedback is welcome on the dedicated beta forum section:
    https://forums.chaosgroup.com/forum/...-beta-for-maya


    Best regards,
    Alex Yolov
    Last edited by yolov; 13-09-2018, 10:33 AM.
    Alex Yolov
    Product Manager
    V-Ray for Maya, Chaos Player
    www.chaos.com
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