Announcement

Collapse
No announcement yet.

V-Ray Next for Maya has landed!

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • V-Ray Next for Maya has landed!

    We are proud to announce that V-Ray Next for Maya is now available!

    Here's a video overview of what's new in V-Ray Next for Maya:


    More information on how to get V-Ray Next for Maya can be found on our website:
    https://www.chaosgroup.com/vray/maya

    In V-Ray Next, V-Ray GPU is 2x faster overall and includes many new production features.
    You can watch our new 10-minute tutorial on the new production features in V-Ray GPU:



    And here's the full change log since beta 3 :

    New features:
    (*) V-Ray IPR: Added support for Maya's playblast feature;
    (*) V-Ray GPU: Bucket rendering now supported with Brute Force GI;
    (*) V-Ray IPR: Isolate selected mode in IPR will now respect selected lights;
    (*) V-Ray IPR: Added support for selecting node groups in isolate selected mode;
    (*) VRayPhysicalCamera: Rolling shutter effect option;
    (*) V-Ray GPU: Added support for dispersion;
    (*) Viewport 2.0: Preview of VRayHairNextMtl dye color;
    (*) VRayToonMtl: Light blend intensity can now accept textures for better control and rim light effects;
    (*) VRayScene: Added support for user attribute overrides;
    (*) V-Ray: Sample C++ V-Ray plugins buildable with CMake shipped with the V-Ray SDK;
    (*) V-Ray: Added access to vertex colors in GLSL;
    (*) V-Ray: Added a slider for the opacity attribute of VRayLayeredTex;
    (*) V-Ray: Added a search filter option in the Create from V-Ray Plugin menu;
    (*) V-Ray Menu: Added tutorials and documentation links in the V-Ray Menu;
    (*) V-Ray IPR: Added support for transformation changes of place3d nodes in IPR;
    (*) V-Ray IPR: Added support for VRaySphereFade and VRaySphereFadeVolume in IPR;
    (*) V-Ray IPR/GPU: Added support for sky model change in CUDA IPR;

    Modified features:
    (*) V-Ray: Removed the _x64 suffix from environmental variables and made old variables work with a warning;
    (*) Attributes added in newer V-Ray versions will now show up in older scenes;
    (*) V-Ray GPU: Improved GPU bucket rendering performance;
    (*) V-Ray GPU: Better load balancing for Hybrid rendering with bucket sampler;
    (*) V-Ray GPU: Adaptive Lights support for Brute Force rendering with Bucket sampler;
    (*) V-Ray Displacement: Modified "Keep continuity" option to weld seams at vertices;
    (*) V-Ray IPR: Selection of sub-materials is now considered in debug shading;
    (*) V-Ray viewport buttons will now appear at the beginning of the layout;
    (*) V-Ray: Added denoise option to Object select render element;
    (*) VRayScene: Material override will now affect Instancer;
    (*) VRayScannedMtl: VRayScannedMtl now shows diffuse and bump normals render elements and works better with denoising;
    (*) VRayProxy: Proxy node's list of shaders was not available to scripts immediately after creation;
    (*) VRayProxy: Invalid XML syntax for proxy material assignment file will now print appropriate error message;
    (*) V-Ray: V-Ray kSolidFractal will now render the same as in V-Ray 3.6;
    (*) V-Ray: Improved viewport IPR performance in Maya 2016.5;
    (*) V-Ray: Improved loading times of large Alembic files in specific cases;
    (*) V-Ray: Improved build time for embree dynamic geometry;
    (*) V-Ray: Improved VRayToon normal and overlap thresholds range;
    (*) VRayToonMtl: Updated the label and value range of line width in Toon Edges Override section;
    (*) V-Ray: Improved OptiX denoiser error messages;
    (*) V-Ray IPR: Refresh IPR when VRayMetaball parameters are modified;
    (*) V-Ray GPU: GPU-dependent UI for VRayObjectProperties;
    (*) V-Ray GPU: GPU-dependent UI for VRayCarPaintMtl and VRayFlakesMtl;
    (*) V-Ray GPU: GPU-dependent UI for V-Ray lights;
    (*) V-Ray GPU: GPU-dependent UI for MtlWrapper;
    (*) V-Ray GPU: Added device name in the kernel compilation log message;
    (*) V-Ray Cloud: No layer token will be created automatically for absolute paths for cloud rendering;
    (*) MaterialSelect: MaterialSelect render element now works with nested materials;

    Bug fixes:
    (*) VRayProxy: Fixed wrong preview of flip axis on proxy sequence;
    (*) VRayProxy: Fixed wrong material export when there are gaps in the MeshMaterial shader array;
    (*) Viewport IPR buttons are not available on copied or hypershade viewport windows;
    (*) VRayLayeredTex was missing a scroll bar;
    (*) VRayFur: Fixed fur behavior when not selected in isolate selected mode;
    (*) V-Ray/V-Ray GPU: Fixed various potential issues uncovered by code analysis;
    (*) V-Ray GPU: Fixed a crash when rendering in bucket mode with no lights in the scene;
    (*) V-Ray GPU: Fixed a crash when deleting wrapped multi/sub- materials;
    (*) V-Ray GPU: Fast SSS2 now renders correctly in VRayLightSelect render element;
    (*) V-Ray GPU/GLSL: Fixed crash with specific materials;
    (*) V-Ray: DR server will now fail with an error if an asset can't be received;
    (*) VRayScannedMtl: Fixed crash with specific material setup;
    (*) VRayScannedMtl: Fixed artifacts with bump multiplier;
    (*) VRayProxy/VRayDisplacement: Fixed crash with keep continuity enabled on displaced proxy;
    (*) VRayMtl: Fixed compensate exposure for self-illumination;
    (*) VRayLightSelect: Fixed GI component of matte objects missing from LightSelect element Full type;
    (*) VRayDomeLight: Fixed darker result in isolate selected mode when rendering with dome light;
    (*) VRScans: Fixed a crash with a specific scene;
    (*) VFB: Blank framebuffer when comparing images from history after effectResult is generated;
    (*) V-Ray: Using paint color in specific VRayScannedMtl was not working properly;
    (*) V-Ray: Fixed overbright pixels with adaptive lights;
    (*) V-Ray: Fixed different DR buckets with auto exposure;
    (*) V-Ray: Fixed crash with VRayGLSLMtl;
    (*) V-Ray: Fixed crash when baking to ptex;
    (*) V-Ray: Fixed crash when an empty blendBumpTex is connected to VRayMtl;
    (*) V-Ray/MDL: Fixed crash on Skylake processors;
    (*) V-Ray/Bifrost: Fixed missing velocity due to changed velocity attribute name in newer Maya versions;
    (*) V-Ray IPR: Display Camera Plane now works in isolate selected with debug shading;
    (*) V-Ray VFB: Frame stamp was not visible with output image formats with alpha channel;
    (*) V-Ray IPR: Fixed camera not updating in IPR in Light Cache Fly-through mode;
    (*) V-Ray IPR: Fixed updates on float inputs connected to certain textures' alpha;
    (*) V-Ray IPR: Fixed objects in groups not updating their transforms when changing frame;
    (*) V-Ray IPR: Fixed an error message when executing post translate python scripts in V-Ray Viewport IPR;
    (*) V-Ray IPR: Fixed a crash when creating new objects very quickly;
    (*) V-Ray IPR: Fixed a crash when creating light links in IPR;
    (*) V-Ray IPR: Fixed VRayMtl fog color update in IPR;
    (*) V-Ray IPR: Assigning a material to VRayPlane was not detected in V-Ray IPR;
    (*) V-Ray GPU: Wrong render of VRayEdgesTex on subdivision surfaces;
    (*) V-Ray GPU: VRayEdgesTex renders black with "show subtriangles" enabled;
    (*) V-Ray GPU: VRayEdgesTex not showing in diffuse channel;
    (*) V-Ray GPU: Rendering with bucket sampler and no scene lights was endless;
    (*) V-Ray GPU: Fixed wrong GI scattering with environment fog gizmo;
    (*) V-Ray GPU: Fixed crash when toggling "Render as subdivision surface" on mesh with V-Ray Edges Tex texture in IPR;
    (*) V-Ray GPU: Fixed crash when changing alembic proxy visibility list in IPR;
    (*) V-Ray GPU: Fixed crash on a specific heavy scene;
    (*) V-Ray GPU: Fixed artifacts with adaptive lights in animation;
    (*) V-Ray GPU: Fixed artifacts in IPR in specific cases;
    (*) V-Ray GPU: Fixed VRayFastSSS2 material leaving artifacts with scatter radius is set to zero;
    (*) V-Ray GPU: Affect background option will now work with bucket sampler on GPU;
    (*) V-Ray GPU/VRayProxy: Fixed crash with proxy mesh light with motion blur;
    (*) V-Ray GPU/VRayEnvironmentFog: Fixed incorrect alpha on environment fog gizmos;
    (*) V-Ray GPU/VRayDomeLight: Added support for the "Dim distance" parameter for dome lights on GPU;
    (*) Orthographic Views are not working properly in IPR;
    (*) Double specular highlight when rendering VRscan car-paint in GPU;

    Additionally you can find the change logs for Beta 1,2 and 3 in the forum announcement threads:
    Beta 1 change log
    Beta 2 change log
    Beta 3 change log

    Best regards,
    Mihail Djurev
    V-Ray for Maya Development Team Lead
    Last edited by Mihail.Djurev; 25-10-2018, 10:24 AM.
    V-Ray for Maya dev team lead

  • #2
    So we need to purchase this one? It is not included in our current lic?

    Comment


    • #3
      It's a separate license, but you can sign up for the trial and test it.
      V-Ray for Maya dev team lead

      Comment


      • #4
        So it's basically V-Ray 4?

        Comment


        • #5
          are the upgrade options/prices available yet?
          e: info@adriandenne.com
          w: www.adriandenne.com

          Comment


          • #6
            Yes, the internal product version and name is V-Ray 4.04 for Maya. V-Ray Next sounds better though.
            There's a pricing calculator available at https://www.chaosgroup.com/vray/maya#pricing
            V-Ray for Maya dev team lead

            Comment


            • #7
              Hello. What does the updated Vray Hair MTL work with in Maya? Is it through Xgen? What versions of Maya is the Vray Next for Maya upgrade designed to run on? Thanks.

              Comment


              • #8
                This is such a good release. Very glad I upgraded. GPU features are very important to me.
                Director & 3D Artist at Focal CGI

                Comment


                • #9
                  Originally posted by gfmarsh View Post
                  Hello. What does the updated Vray Hair MTL work with in Maya? Is it through Xgen? What versions of Maya is the Vray Next for Maya upgrade designed to run on? Thanks.
                  Hi, the V-Ray Hair Next material should work on all hair systems, including V-Ray fur. You can even put it on regular geometry.
                  V-Ray for Maya dev team lead

                  Comment

                  Working...
                  X