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V-Ray Next for Maya hotfix 1 now available

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  • V-Ray Next for Maya hotfix 1 now available

    We’ve just updated V-Ray Next for Maya with a number of important fixes.
    The new builds are available on the Chaosgroup website.

    Here's the list of changes for this release:

    V-Ray
    • Fixed Deep output not working with fragment merge mode set to "Z-Depth"
    • Fixed Deep output not working correctly with fragment merge mode set to "None"
    • Fixed some UI controls missing on objects from referenced scenes
    • Fixed different result between local and remote machines with certain UV setups in DR


    V-Ray GPU
    • Fixed artifacts when rendering displacement with VRay GPU
    • Fixed artifacts with Adaptive Lights
    • Fixed a crash in IPR when changing material in specific cases
    • Fixed some lights not shining when more than 65K objects are present in the scene


    V-Ray IPR
    • Fixed slow rendering in isolate selected when dome light is deselected
    • Fixed slow Viewport IPR with distributed rendering
    • Fixed Viewport IPR not working in Maya 2016 Windows OpenGL strict profile
    • Fixed artifacts and partial frames in certain cases when playblasting with Viewport IPR
    • Overscan will no longer break Viewport IPR


    VRayLightRect
    • Fixed rectangle lights with texture and No Decay turned on emitting too much light


    VRayScannedMtl
    • Fixed a crash when rendering with mayapy with Maya 2015



    You can also check out our webinar for a more in-depth look of the new features in V-Ray Next for Maya.



    Best regards,
    Mihail Djurev,
    V-Ray for Maya Team Lead
    V-Ray for Maya dev team lead
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