We’ve just updated V-Ray Next for Maya with a number of important fixes.
The new builds are available on the Chaosgroup website.
Here's the list of changes for this release:
V-Ray
V-Ray GPU
V-Ray IPR
VRayLightRect
VRayScannedMtl
You can also check out our webinar for a more in-depth look of the new features in V-Ray Next for Maya.
Best regards,
Mihail Djurev,
V-Ray for Maya Team Lead
The new builds are available on the Chaosgroup website.
Here's the list of changes for this release:
V-Ray
- Fixed Deep output not working with fragment merge mode set to "Z-Depth"
- Fixed Deep output not working correctly with fragment merge mode set to "None"
- Fixed some UI controls missing on objects from referenced scenes
- Fixed different result between local and remote machines with certain UV setups in DR
V-Ray GPU
- Fixed artifacts when rendering displacement with VRay GPU
- Fixed artifacts with Adaptive Lights
- Fixed a crash in IPR when changing material in specific cases
- Fixed some lights not shining when more than 65K objects are present in the scene
V-Ray IPR
- Fixed slow rendering in isolate selected when dome light is deselected
- Fixed slow Viewport IPR with distributed rendering
- Fixed Viewport IPR not working in Maya 2016 Windows OpenGL strict profile
- Fixed artifacts and partial frames in certain cases when playblasting with Viewport IPR
- Overscan will no longer break Viewport IPR
VRayLightRect
- Fixed rectangle lights with texture and No Decay turned on emitting too much light
VRayScannedMtl
- Fixed a crash when rendering with mayapy with Maya 2015
You can also check out our webinar for a more in-depth look of the new features in V-Ray Next for Maya.
Best regards,
Mihail Djurev,
V-Ray for Maya Team Lead