V-Ray Next for Maya, update 1 is now available!
Here's a video overview of some of the new features in this release:
This update is free for all V-Ray Next users.
The builds are available for download on the Chaosgroup.com website.
The full change log is below.
New features:
(*) V-Ray: Improved light sampling on scenes with thousands of lights;
(*) V-Ray: Added memory tracking options to V-Ray Render Settings;
(*) Cryptomatte/VRayProxy: Cryptomatte support for V-Ray Proxy sub-objects;
(*) V-Ray GPU/VRayAlSurface: AlSurface support on GPU;
(*) Chaos Cloud: Cloud window allowing direct submit from Maya;
(*) V-Ray: Added peak memory consumption in EXR metadata;
(*) V-Ray: Added an option for consistent render elements for better compositing. Enabled by default on new scenes;
(*) VRayLightSelect: Added new light select indirect modes;
(*) V-Ray: Faster translation of mesh geometry;
(*) V-Ray GPU: Resumable rendering with GPU bucket sampler;
(*) V-Ray GPU: VRayCurvature support on GPU;
(*) Cryptomatte: Cryptomatte support for all deep merge modes;
(*) V-Ray: Added AppSDK with Python binding to installation;
(*) V-Ray: Added Lighting Analysis Render Element;
(*) V-Ray GPU: Support of Glossy Fresnel feature on GPU;
(*) V-Ray GPU: Added support for CUDA-CPU rendering to the GLSL and MDL plugins;
(*) vdenoise: Ability to apply lens effects in vdenoise;
(*) V-Ray GPU: Added subpixel mapping checkbox for GPU bucket rendering;
(*) V-Ray: Added efficient instancing for hair with "dynamic hair tessellation" and "stored in global hair tree" disabled;
(*) V-Ray: Added matte backfaces output to the surfaceLuminance mode;
(*) VRayMultiSubTex: Added a random "Seed" and "Loop Textures" parameters to MultiSubTex;
(*) V-Ray: Added inverse exposure texture shader for compensating changes in physical camera;
(*) V-Ray: Command line interface tool for selecting rendering devices;
(*) V-Ray: Added an option to automatically exit vray -server if idle after a specified amount of time;
(*) VRayMtl: Added the anisotropy axis and anisotropy derivation controls to the VRayMtl;
(*) VRaySun: Added the color mode option to the VRaySun;
(*) VRayToon: Added support for VRayToon in glossy refractions;
(*) VRayFastSSS2: Added "Color Mode" dropdown in the VRayFastSSS2 material;
(*) VRayMtl/V-Ray GPU: Self Illumination GI for VRayMtl now visible in GPU-dependent UI;
(*) VRayToonMtl: Added support for spline interpolation in VRayToonMtl ramps;
(*) VRayTriplanar/Viewport 2.0 Triplanar texture projections support for viewport 2.0;
(*) VRayOSLMtl/VRayMDLMtl Material select support for MDL and OSL;
(*) V-Ray IPR: Faster updates in IPR when moving heavy geometry;
(*) V-Ray GPU: Support for multiple map channels for TexBitmaps in MtlGLSL;
(*) V-Ray GPU: Support for the frame offset of the Maya file node when an image sequence is used;
Modified features:
(*) VRayProxy: Optimized proxy visibility list controls for better proxy node performance in Maya;
(*) VRayProxy: The VRayMeshPreview node will be created during the vrayCreateProxy command, not on an idle callback, making scripting easier;
(*) VRayProxy: Removed unnecessary file reads when loading scene;
(*) VRayProxy: Shader names list generation no longer happens on idle and is now more script-friendly;
(*) VRayProxy: Removed the deprecated "use Maya shader" option from the VRayMesh node;
(*) VRayProxy: Fixed slowdown and many warnings printed when instancing a VRayMesh with missing filename;
(*) VRayProxy: XML material assignment override will now appear in the filepath editor;
(*) VRayProxy: The vrayCreateProxy command will now return a string with the newly created node;
(*) VRayProxy: The Maya Archive cmd will now take into account .vrmesh assets;
(*) Cryptomatte/VFB: Cryptomatte data channels will not be visible in the VFB, only the preview channel;
(*) VRayAlSurface: Fixed AlSurface GI contribution going into the SSS channel;
(*) VRayAlSurface: The global SSS toggle will now affect AlSurface;
(*) Chaos Cloud: Pre/Post Render MEL scripts are now executed when exporting for Cloud;
(*) V-Ray: Faster time to first pixel with V-Ray Fur;
(*) V-Ray: Changed the default frame number separator char to . in PTex baker;
(*) V-Ray: Automatic conversion from Color to AColor when using -parameterOverride in V-Ray Standalone;
(*) V-Ray: Added extra attribute for controlling 3dProjection's number of motion blur samples;
(*) V-Ray: More informative error messages for image file errors;
(*) V-Ray: In DR, automatically delete cache_info_<portNum>.txt on render end if VRAY_LOCAL_CACHE_LIMIT_VALUE=0;
(*) V-Ray: Fixed inconsistencies with the merge by z-depth mode of deep rendering;
(*) V-Ray: Temp files are now created with read/write permissions for all users;
(*) V-Ray: Fixed VRayPlaceEnvTex Ground Projection not respecting Up Vector;
(*) V-Ray: The Up Vector default value now respects Maya Preferences;
(*) VRaySoftbox: Fixed Softbox not having a swatch preview;
(*) VRayMultiSubTex: MultiSubTex indexing will start from 1 for new scenes, making randomization work correctly;
(*) VFB: Save current channel from VFB no longer appends the channel name to the user-defined file name;
(*) VRayMtl: Fixed some VRayMtl attributes not being listed in the channel box;
(*) V-Ray: No longer force-switching to progressive sampler when changing the production engine to GPU CUDA;
(*) V-Ray: Faster export of user attributes;
(*) V-Ray GPU/VRayEdgesTex: Show the "Show subtriangles" option in VRayEdges texture on GPU;
(*) V-Ray GPU: Dome lights will contribute to ZDepthRE;
(*) V-Ray IPR: More responsive IPR for heavy scenes;
Change log continues in next post
Here's a video overview of some of the new features in this release:
This update is free for all V-Ray Next users.
The builds are available for download on the Chaosgroup.com website.
The full change log is below.
New features:
(*) V-Ray: Improved light sampling on scenes with thousands of lights;
(*) V-Ray: Added memory tracking options to V-Ray Render Settings;
(*) Cryptomatte/VRayProxy: Cryptomatte support for V-Ray Proxy sub-objects;
(*) V-Ray GPU/VRayAlSurface: AlSurface support on GPU;
(*) Chaos Cloud: Cloud window allowing direct submit from Maya;
(*) V-Ray: Added peak memory consumption in EXR metadata;
(*) V-Ray: Added an option for consistent render elements for better compositing. Enabled by default on new scenes;
(*) VRayLightSelect: Added new light select indirect modes;
(*) V-Ray: Faster translation of mesh geometry;
(*) V-Ray GPU: Resumable rendering with GPU bucket sampler;
(*) V-Ray GPU: VRayCurvature support on GPU;
(*) Cryptomatte: Cryptomatte support for all deep merge modes;
(*) V-Ray: Added AppSDK with Python binding to installation;
(*) V-Ray: Added Lighting Analysis Render Element;
(*) V-Ray GPU: Support of Glossy Fresnel feature on GPU;
(*) V-Ray GPU: Added support for CUDA-CPU rendering to the GLSL and MDL plugins;
(*) vdenoise: Ability to apply lens effects in vdenoise;
(*) V-Ray GPU: Added subpixel mapping checkbox for GPU bucket rendering;
(*) V-Ray: Added efficient instancing for hair with "dynamic hair tessellation" and "stored in global hair tree" disabled;
(*) V-Ray: Added matte backfaces output to the surfaceLuminance mode;
(*) VRayMultiSubTex: Added a random "Seed" and "Loop Textures" parameters to MultiSubTex;
(*) V-Ray: Added inverse exposure texture shader for compensating changes in physical camera;
(*) V-Ray: Command line interface tool for selecting rendering devices;
(*) V-Ray: Added an option to automatically exit vray -server if idle after a specified amount of time;
(*) VRayMtl: Added the anisotropy axis and anisotropy derivation controls to the VRayMtl;
(*) VRaySun: Added the color mode option to the VRaySun;
(*) VRayToon: Added support for VRayToon in glossy refractions;
(*) VRayFastSSS2: Added "Color Mode" dropdown in the VRayFastSSS2 material;
(*) VRayMtl/V-Ray GPU: Self Illumination GI for VRayMtl now visible in GPU-dependent UI;
(*) VRayToonMtl: Added support for spline interpolation in VRayToonMtl ramps;
(*) VRayTriplanar/Viewport 2.0 Triplanar texture projections support for viewport 2.0;
(*) VRayOSLMtl/VRayMDLMtl Material select support for MDL and OSL;
(*) V-Ray IPR: Faster updates in IPR when moving heavy geometry;
(*) V-Ray GPU: Support for multiple map channels for TexBitmaps in MtlGLSL;
(*) V-Ray GPU: Support for the frame offset of the Maya file node when an image sequence is used;
Modified features:
(*) VRayProxy: Optimized proxy visibility list controls for better proxy node performance in Maya;
(*) VRayProxy: The VRayMeshPreview node will be created during the vrayCreateProxy command, not on an idle callback, making scripting easier;
(*) VRayProxy: Removed unnecessary file reads when loading scene;
(*) VRayProxy: Shader names list generation no longer happens on idle and is now more script-friendly;
(*) VRayProxy: Removed the deprecated "use Maya shader" option from the VRayMesh node;
(*) VRayProxy: Fixed slowdown and many warnings printed when instancing a VRayMesh with missing filename;
(*) VRayProxy: XML material assignment override will now appear in the filepath editor;
(*) VRayProxy: The vrayCreateProxy command will now return a string with the newly created node;
(*) VRayProxy: The Maya Archive cmd will now take into account .vrmesh assets;
(*) Cryptomatte/VFB: Cryptomatte data channels will not be visible in the VFB, only the preview channel;
(*) VRayAlSurface: Fixed AlSurface GI contribution going into the SSS channel;
(*) VRayAlSurface: The global SSS toggle will now affect AlSurface;
(*) Chaos Cloud: Pre/Post Render MEL scripts are now executed when exporting for Cloud;
(*) V-Ray: Faster time to first pixel with V-Ray Fur;
(*) V-Ray: Changed the default frame number separator char to . in PTex baker;
(*) V-Ray: Automatic conversion from Color to AColor when using -parameterOverride in V-Ray Standalone;
(*) V-Ray: Added extra attribute for controlling 3dProjection's number of motion blur samples;
(*) V-Ray: More informative error messages for image file errors;
(*) V-Ray: In DR, automatically delete cache_info_<portNum>.txt on render end if VRAY_LOCAL_CACHE_LIMIT_VALUE=0;
(*) V-Ray: Fixed inconsistencies with the merge by z-depth mode of deep rendering;
(*) V-Ray: Temp files are now created with read/write permissions for all users;
(*) V-Ray: Fixed VRayPlaceEnvTex Ground Projection not respecting Up Vector;
(*) V-Ray: The Up Vector default value now respects Maya Preferences;
(*) VRaySoftbox: Fixed Softbox not having a swatch preview;
(*) VRayMultiSubTex: MultiSubTex indexing will start from 1 for new scenes, making randomization work correctly;
(*) VFB: Save current channel from VFB no longer appends the channel name to the user-defined file name;
(*) VRayMtl: Fixed some VRayMtl attributes not being listed in the channel box;
(*) V-Ray: No longer force-switching to progressive sampler when changing the production engine to GPU CUDA;
(*) V-Ray: Faster export of user attributes;
(*) V-Ray GPU/VRayEdgesTex: Show the "Show subtriangles" option in VRayEdges texture on GPU;
(*) V-Ray GPU: Dome lights will contribute to ZDepthRE;
(*) V-Ray IPR: More responsive IPR for heavy scenes;
Change log continues in next post
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