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V-Ray Next for Maya update 1.1 now available

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  • V-Ray Next for Maya update 1.1 now available

    V-Ray Next, update 1.1 for Maya is now available for download on the Chaosgroup website!
    This update is free for all V-Ray Next users.

    Here's a list of the improvements in this release since update 1:


    New features:
    (*) SamplerInfo: Added a random by scene name mode to the sampler info additional outputs;

    Modified features:
    (*) V-Ray: Better sampling with few lights in the scene;
    (*) V-Ray: Texture filename will be printed if a tile fails to load for tiled textures;
    (*) VRayProxy: Faster loading of VRayMesh nodes in bounding box mode;
    (*) VRayProxy: Increased the size of VRayMeshMaterial's shaders list control;
    (*) VRayProxy: Ability to change visibility for multiple selected objects in the VRayMesh visibility lists;
    (*) Cryptomatte/VRayProxy: Fixed wrong manifest in Sub object name mode;
    (*) V-Ray IPR: Optimized defaults for CPU IPR;

    Bug fixes:
    (*) V-Ray IPR: Fixed wrong first frame when playblasting;
    (*) VRayHairMtl: Fixed VRayHairMtl not composing back properly with consistent elements enabled;
    (*) V-Ray IPR: Fixed sampling artifacts with few lights in the scene;
    (*) VRayEnvironmentFog: Fixed environment fog not composing back properly with consistent elements enabled;
    (*) VRayEnvironmentFog: Fixed incorrect lighting with Environment fog and V-Ray Light Linker;
    (*) Cryptomatte: Fixed AA on multi-material objects when using material mode;
    (*) Cryptomatte: Fixed wrong Cryptomatte channel name when using DWA compression;
    (*) XGen: Fixed XGen not working on macOS when V-Ray is loaded before the XGen plugin;
    (*) V-Ray: Fixed a crash when closing Maya on macOS High Sierra;
    (*) Chaos Cloud: Fixed cloud button not working on older Maya versions;
    (*) VFB: Fixed saving to EXR from the VFB not saving the whole image when rendering a region;
    (*) VFB: Fixed a crash when saving from the VFB when using V-Ray Standalone;
    (*) VRayLightSphere: Scale was ignored when transform was controlled with an expression;
    (*) VRayFur: Fixed wrong texture projection with V-Ray Fur;
    (*) AppSDK: Fixed license issue when rendering through AppSDK on Windows;
    (*) VRayScene: Fixed visibility option not being respected when in a group;
    (*) Maya batch: Fixed "-im" command-line override not working with Render Setup layers;
    (*) VRayTriplanar: Fixed Triplanar appearing in the wrong category inside the Create Menu;
    (*) V-Ray: Fixed crash when rendering zero-sized regions with Light Cache;
    (*) Denoiser: Fixed Optix denoiser error message on Linux;
    (*) V-Ray GPU: Fixed UDIM textures rendering black in IPR with on-demand mip-mapping;

    You can also check out the change log for the previous release here: Update 1 thread

    Best regards,
    Mihail Djurev
    V-Ray for Maya development team lead
    V-Ray for Maya dev team lead

  • #2
    Awesome!
    Thanks Team!
    Muhammed Hamed
    V-Ray GPU product specialist


    chaos.com

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    • #3
      Great stuff, cheers guys!
      Website
      https://mangobeard.com/
      Behance
      https://www.behance.net/seandunderdale

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