V-Ray Next, update 1.1 for Maya is now available for download on the Chaosgroup website!
This update is free for all V-Ray Next users.
Here's a list of the improvements in this release since update 1:
New features:
(*) SamplerInfo: Added a random by scene name mode to the sampler info additional outputs;
Modified features:
(*) V-Ray: Better sampling with few lights in the scene;
(*) V-Ray: Texture filename will be printed if a tile fails to load for tiled textures;
(*) VRayProxy: Faster loading of VRayMesh nodes in bounding box mode;
(*) VRayProxy: Increased the size of VRayMeshMaterial's shaders list control;
(*) VRayProxy: Ability to change visibility for multiple selected objects in the VRayMesh visibility lists;
(*) Cryptomatte/VRayProxy: Fixed wrong manifest in Sub object name mode;
(*) V-Ray IPR: Optimized defaults for CPU IPR;
Bug fixes:
(*) V-Ray IPR: Fixed wrong first frame when playblasting;
(*) VRayHairMtl: Fixed VRayHairMtl not composing back properly with consistent elements enabled;
(*) V-Ray IPR: Fixed sampling artifacts with few lights in the scene;
(*) VRayEnvironmentFog: Fixed environment fog not composing back properly with consistent elements enabled;
(*) VRayEnvironmentFog: Fixed incorrect lighting with Environment fog and V-Ray Light Linker;
(*) Cryptomatte: Fixed AA on multi-material objects when using material mode;
(*) Cryptomatte: Fixed wrong Cryptomatte channel name when using DWA compression;
(*) XGen: Fixed XGen not working on macOS when V-Ray is loaded before the XGen plugin;
(*) V-Ray: Fixed a crash when closing Maya on macOS High Sierra;
(*) Chaos Cloud: Fixed cloud button not working on older Maya versions;
(*) VFB: Fixed saving to EXR from the VFB not saving the whole image when rendering a region;
(*) VFB: Fixed a crash when saving from the VFB when using V-Ray Standalone;
(*) VRayLightSphere: Scale was ignored when transform was controlled with an expression;
(*) VRayFur: Fixed wrong texture projection with V-Ray Fur;
(*) AppSDK: Fixed license issue when rendering through AppSDK on Windows;
(*) VRayScene: Fixed visibility option not being respected when in a group;
(*) Maya batch: Fixed "-im" command-line override not working with Render Setup layers;
(*) VRayTriplanar: Fixed Triplanar appearing in the wrong category inside the Create Menu;
(*) V-Ray: Fixed crash when rendering zero-sized regions with Light Cache;
(*) Denoiser: Fixed Optix denoiser error message on Linux;
(*) V-Ray GPU: Fixed UDIM textures rendering black in IPR with on-demand mip-mapping;
You can also check out the change log for the previous release here: Update 1 thread
Best regards,
Mihail Djurev
V-Ray for Maya development team lead
This update is free for all V-Ray Next users.
Here's a list of the improvements in this release since update 1:
New features:
(*) SamplerInfo: Added a random by scene name mode to the sampler info additional outputs;
Modified features:
(*) V-Ray: Better sampling with few lights in the scene;
(*) V-Ray: Texture filename will be printed if a tile fails to load for tiled textures;
(*) VRayProxy: Faster loading of VRayMesh nodes in bounding box mode;
(*) VRayProxy: Increased the size of VRayMeshMaterial's shaders list control;
(*) VRayProxy: Ability to change visibility for multiple selected objects in the VRayMesh visibility lists;
(*) Cryptomatte/VRayProxy: Fixed wrong manifest in Sub object name mode;
(*) V-Ray IPR: Optimized defaults for CPU IPR;
Bug fixes:
(*) V-Ray IPR: Fixed wrong first frame when playblasting;
(*) VRayHairMtl: Fixed VRayHairMtl not composing back properly with consistent elements enabled;
(*) V-Ray IPR: Fixed sampling artifacts with few lights in the scene;
(*) VRayEnvironmentFog: Fixed environment fog not composing back properly with consistent elements enabled;
(*) VRayEnvironmentFog: Fixed incorrect lighting with Environment fog and V-Ray Light Linker;
(*) Cryptomatte: Fixed AA on multi-material objects when using material mode;
(*) Cryptomatte: Fixed wrong Cryptomatte channel name when using DWA compression;
(*) XGen: Fixed XGen not working on macOS when V-Ray is loaded before the XGen plugin;
(*) V-Ray: Fixed a crash when closing Maya on macOS High Sierra;
(*) Chaos Cloud: Fixed cloud button not working on older Maya versions;
(*) VFB: Fixed saving to EXR from the VFB not saving the whole image when rendering a region;
(*) VFB: Fixed a crash when saving from the VFB when using V-Ray Standalone;
(*) VRayLightSphere: Scale was ignored when transform was controlled with an expression;
(*) VRayFur: Fixed wrong texture projection with V-Ray Fur;
(*) AppSDK: Fixed license issue when rendering through AppSDK on Windows;
(*) VRayScene: Fixed visibility option not being respected when in a group;
(*) Maya batch: Fixed "-im" command-line override not working with Render Setup layers;
(*) VRayTriplanar: Fixed Triplanar appearing in the wrong category inside the Create Menu;
(*) V-Ray: Fixed crash when rendering zero-sized regions with Light Cache;
(*) Denoiser: Fixed Optix denoiser error message on Linux;
(*) V-Ray GPU: Fixed UDIM textures rendering black in IPR with on-demand mip-mapping;
You can also check out the change log for the previous release here: Update 1 thread
Best regards,
Mihail Djurev
V-Ray for Maya development team lead
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