V-Ray Next for Maya Update 2 now is now available for download from our website.
This update is free for all V-Ray Next users.
Highlights:
(*) V-Ray GPU RTX Support (Recommended driver version is 441.28 or newer for Windows and 440.36 or newer for Linux)
(*) Hashmap-based Light Cache with improved performance for animations
(*) Procedural Dust and Scratches for simulating real-world Lens Effects
(*) Distance Texture Support on V-Ray GPU
(*) Bercon Noise Texture - the popular procedural noise texture is now available in V-Ray for Maya
(*) Creases for V-Ray Subdivision - fast and memory efficient edge and vertex creases
You can read more on V-Ray GPU with RTX support in our blog post.
The full change log is below.
New features:
(*) V-Ray GPU: Added support for RT cores of NVIDIA RTX cards;
(*) V-Ray, V-Ray GPU: Hash map based light cache;
(*) V-Ray: Added support for creases in V-Ray subdivision;
(*) V-Ray: Support for Bercon Noise texture;
(*) VFB: Improved Lens Effects with procedural dust and scratches;
(*) V-Ray GPU/VRayDistanceTex: V-Ray Distance texture support on V-Ray GPU;
(*) V-Ray GPU: Introduced light tree for improved sampling on scenes with thousands of lights;
(*) V-Ray GPU: Support for Deep EXR output;
(*) VRayFastSSS2, VRayAlSurface: Added an option to consider all objects for SSS;
Modified features:
(*) VRayRectLight: Improved sampling of directional lights;
(*) V-Ray: Improved alembic import times;
(*) V-Ray: Improved VRayScene importing times;
(*) VRayALSurfaceMtl: Implemented bump shadowing;
(*) Cryptomatte: Disabled cryptomatte in IPR;
(*) VRayLightDome: Dome lights are now adaptive by default;
(*) V-Ray: Set the default dynamic memory limit to 0;
(*) Cryptomatte: Set the default Cryptomatte mode to "Node name with hierarchy";
(*) VRayMtl: Enabled affect shadows by default;
(*) V-Ray IPR: AI denoiser will be used for IPR by default;
(*) V-Ray: Changed the default values of the Progressive Sampler;
(*) V-Ray: Removed the "Use legacy materials" option;
(*) VRayStereoscopic: Removed the Shade Map for Stereoscopy options;
(*) V-Ray: Added an option to save color corrections to raw .exr and .vrimg files;
(*) V-Ray GPU: Added the RTX value for the -rtEngine flag for V-Ray Standalone;
(*) V-Ray GPU: Added support for efficiently instancing hair on GPU;
(*) V-Ray GPU: The Gaussian AA filter now available when GPU is the renderer;
(*) V-Ray: Added "vray gpuDeviceSelect" command;
(*) V-Ray GPU: "DR Bucket" render element for V-Ray GPU;
(*) VRayExtraTex: Added an option to disable lossy DWAA/DWAB compression for a render element;
(*) VRaySamplerInfo: The render element should always be saved with lossless compression;
(*) V-Ray: Added an API for custom c++ translators controlled by desc.txt;
(*) VFB: Moved the VFB test resolution functionality to the fly-out button instead of the right-click menu;
(*) V-Ray: The Hypershade Material Viewer will now use V-Ray GPU when GPU is the renderer;
(*) Chaos Cloud: Added support for smarter cloud client updates;
(*) Chaos Cloud: Added Cloud client application to V-Ray for Maya installation;
(*) V-Ray: Now checking the version of the installed Chaos License Server during installation;
(*) VRayVolumeGrid: Addeded support for explicit texture coordinates for the Texture sampler;
(*) VRayVolumeGrid: Do not load caches while the timeline changes during sequence vrscene export or render in Maya;
(*) VRayVolumeGrid: Added warning when importing VDB particle caches in Maya versions older than 2018;
(*) V-Ray: Multi-threaded execution of OpenEXR compression and decompression to improve performance;
(*) V-Ray: Updated Embree to v3.2.0;
(*) V-Ray: Updated OpenEXR to v2.3.0;
(*) V-Ray GPU: Improved user-defined shaders (GLSL, MDL etc.) compilation;
(*) V-Ray GPU: Optimized mesh transfers to multiple devices;
(*) V-Ray: Optimized rendering of Multi/Sub-Object material;
(*) VRayProxy: Improved errors logging;
(*) VRayVolumeGrid: Speed up loading of VDB caches by reading their min-max channel ranges from metadata instead of calculating them;
(*) VFB: Added "Save in image" option to OCIO color corrections, to save the corrected image;
(*) VFB: Added sliders for Lens effects' "Intensity" and "Threshold" parameters;
(*) VFB: Read the saved window position only for the initial render and use the last valid position afterwards;
(*) VFB: UI improvements for the VFB Lens Effects panel;
(*) V-Ray: Set AlSurface SSS weight max value in the UI at 1;
(*) V-Ray: Transfer color VFB corrections for Chaos Cloud;
This update is free for all V-Ray Next users.
Highlights:
(*) V-Ray GPU RTX Support (Recommended driver version is 441.28 or newer for Windows and 440.36 or newer for Linux)
(*) Hashmap-based Light Cache with improved performance for animations
(*) Procedural Dust and Scratches for simulating real-world Lens Effects
(*) Distance Texture Support on V-Ray GPU
(*) Bercon Noise Texture - the popular procedural noise texture is now available in V-Ray for Maya
(*) Creases for V-Ray Subdivision - fast and memory efficient edge and vertex creases
You can read more on V-Ray GPU with RTX support in our blog post.
The full change log is below.
New features:
(*) V-Ray GPU: Added support for RT cores of NVIDIA RTX cards;
(*) V-Ray, V-Ray GPU: Hash map based light cache;
(*) V-Ray: Added support for creases in V-Ray subdivision;
(*) V-Ray: Support for Bercon Noise texture;
(*) VFB: Improved Lens Effects with procedural dust and scratches;
(*) V-Ray GPU/VRayDistanceTex: V-Ray Distance texture support on V-Ray GPU;
(*) V-Ray GPU: Introduced light tree for improved sampling on scenes with thousands of lights;
(*) V-Ray GPU: Support for Deep EXR output;
(*) VRayFastSSS2, VRayAlSurface: Added an option to consider all objects for SSS;
Modified features:
(*) VRayRectLight: Improved sampling of directional lights;
(*) V-Ray: Improved alembic import times;
(*) V-Ray: Improved VRayScene importing times;
(*) VRayALSurfaceMtl: Implemented bump shadowing;
(*) Cryptomatte: Disabled cryptomatte in IPR;
(*) VRayLightDome: Dome lights are now adaptive by default;
(*) V-Ray: Set the default dynamic memory limit to 0;
(*) Cryptomatte: Set the default Cryptomatte mode to "Node name with hierarchy";
(*) VRayMtl: Enabled affect shadows by default;
(*) V-Ray IPR: AI denoiser will be used for IPR by default;
(*) V-Ray: Changed the default values of the Progressive Sampler;
(*) V-Ray: Removed the "Use legacy materials" option;
(*) VRayStereoscopic: Removed the Shade Map for Stereoscopy options;
(*) V-Ray: Added an option to save color corrections to raw .exr and .vrimg files;
(*) V-Ray GPU: Added the RTX value for the -rtEngine flag for V-Ray Standalone;
(*) V-Ray GPU: Added support for efficiently instancing hair on GPU;
(*) V-Ray GPU: The Gaussian AA filter now available when GPU is the renderer;
(*) V-Ray: Added "vray gpuDeviceSelect" command;
(*) V-Ray GPU: "DR Bucket" render element for V-Ray GPU;
(*) VRayExtraTex: Added an option to disable lossy DWAA/DWAB compression for a render element;
(*) VRaySamplerInfo: The render element should always be saved with lossless compression;
(*) V-Ray: Added an API for custom c++ translators controlled by desc.txt;
(*) VFB: Moved the VFB test resolution functionality to the fly-out button instead of the right-click menu;
(*) V-Ray: The Hypershade Material Viewer will now use V-Ray GPU when GPU is the renderer;
(*) Chaos Cloud: Added support for smarter cloud client updates;
(*) Chaos Cloud: Added Cloud client application to V-Ray for Maya installation;
(*) V-Ray: Now checking the version of the installed Chaos License Server during installation;
(*) VRayVolumeGrid: Addeded support for explicit texture coordinates for the Texture sampler;
(*) VRayVolumeGrid: Do not load caches while the timeline changes during sequence vrscene export or render in Maya;
(*) VRayVolumeGrid: Added warning when importing VDB particle caches in Maya versions older than 2018;
(*) V-Ray: Multi-threaded execution of OpenEXR compression and decompression to improve performance;
(*) V-Ray: Updated Embree to v3.2.0;
(*) V-Ray: Updated OpenEXR to v2.3.0;
(*) V-Ray GPU: Improved user-defined shaders (GLSL, MDL etc.) compilation;
(*) V-Ray GPU: Optimized mesh transfers to multiple devices;
(*) V-Ray: Optimized rendering of Multi/Sub-Object material;
(*) VRayProxy: Improved errors logging;
(*) VRayVolumeGrid: Speed up loading of VDB caches by reading their min-max channel ranges from metadata instead of calculating them;
(*) VFB: Added "Save in image" option to OCIO color corrections, to save the corrected image;
(*) VFB: Added sliders for Lens effects' "Intensity" and "Threshold" parameters;
(*) VFB: Read the saved window position only for the initial render and use the last valid position afterwards;
(*) VFB: UI improvements for the VFB Lens Effects panel;
(*) V-Ray: Set AlSurface SSS weight max value in the UI at 1;
(*) V-Ray: Transfer color VFB corrections for Chaos Cloud;
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