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V-Ray Next for Maya Update 2.2 now available

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  • V-Ray Next for Maya Update 2.2 now available

    V-Ray Next for Maya Update 2.2 is now available for download on the Chaos website.
    This update is free for all V-Ray Next users.

    Here's what's new:

    New features:
    (*) V-Ray: Added V-Ray Scene export through the Maya export menu;
    (*) VRayScene: VRayObjectProperties can now be used with VRayScene objects;
    (*) V-Ray: Notifications for new V-Ray versions;

    Modified features:
    (*) VRayMtl/Viewport 2.0: Improved viewport performance;
    (*) Maya Fluids: Ability to control the light emission of Maya fluids when rendered with the Phoenix shader;
    (*) VRayHairSampler: Added output for the distance across the hair width;

    Bug fixes:
    (*) V-Ray: Fixed deep EXR always using 16-bit floats;
    (*) V-Ray: Fixed scene resetting in mayapy when loading V-Ray;
    (*) V-Ray: Fixed packing to vrscene to work when offline;
    (*) VRayAlSurface: "Consider all objects" now only considers other objects with VRayAlSurface applied;
    (*) VRayProxy: Fixed slow playback of proxies from network share;
    (*) V-Ray IPR: Fixed a crash with RTX in IPR in the viewport when no devices are selected for rendering;
    (*) VRmat: Fixed Vrmat not finding assets;
    (*) VRayOSLMtl/VRayOSLTex: Fixed OSL shader ignoring a connected multiplyDivide;
    (*) V-Ray GPU: Fixed a crash with GPU IPR with distributed rendering when unhiding an object;
    (*) XGen: Fixed light linking not working for xgen hair with .vrscene cache;
    (*) V-Ray IPR: Fixed a crash with debug shading when adding a texture to a Dome Light;
    (*) V-Ray GPU: Fixed incorrect Anisotropy uvw transformation;
    (*) Viewport 2.0: Fixed slow Viewport 2.0 performance on OSX;
    (*) V-Ray: Fixed a slowdown with the ramp texture with textured ramp positions;
    (*) VRayFastSSS2: Fixed back-to-beauty compositing for the VRayFastSSS2 material;
    (*) VRayOSLMtl/VRayOSLTex: Fixed a crash when compiling OSL on i9 9980XE processors;
    (*) VRayEnvironmentFog Fixed slow rendering with VRayEnvironmentFog with Scatter GI;
    (*) VRayMeshLight: Fixed slow rendering with MeshLight in animation;
    (*) VRayFur: Fixed a random crash with VRayFur;
    (*) V-Ray GPU: Fixed a crash when rendering with NVLink with more than 2 cards;
    (*) V-Ray GPU: Fixed black render with the Bucket sampler when the AA Filter size is set below 1.41;
    (*) V-Ray GPU/EnvironmentFog: Fixed a crash with EnvironmentFog when switching from bucket to progressive rendering;
    (*) V-Ray GPU/VRayProxy: Fixed a crash when rendering VRMesh files with more than 16 map channels;
    (*) VRayProxy: Fixed V-Ray Proxy not working correctly with named UV sets;
    (*) VRayVolumeGrid: Fixed relative cache paths not working as relative to the Maya project;
    (*) VRayRectLight: Fixed fireflies when the light shape is set to disc;


    Best regards,
    Alex Yolov
    V-Ray for Maya team
    Alex Yolov
    Product Manager
    V-Ray for Maya, Chaos Player
    www.chaos.com
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