V-Ray Next for Maya Update 2.2 is now available for download on the Chaos website.
This update is free for all V-Ray Next users.
Here's what's new:
New features:
(*) V-Ray: Added V-Ray Scene export through the Maya export menu;
(*) VRayScene: VRayObjectProperties can now be used with VRayScene objects;
(*) V-Ray: Notifications for new V-Ray versions;
Modified features:
(*) VRayMtl/Viewport 2.0: Improved viewport performance;
(*) Maya Fluids: Ability to control the light emission of Maya fluids when rendered with the Phoenix shader;
(*) VRayHairSampler: Added output for the distance across the hair width;
Bug fixes:
(*) V-Ray: Fixed deep EXR always using 16-bit floats;
(*) V-Ray: Fixed scene resetting in mayapy when loading V-Ray;
(*) V-Ray: Fixed packing to vrscene to work when offline;
(*) VRayAlSurface: "Consider all objects" now only considers other objects with VRayAlSurface applied;
(*) VRayProxy: Fixed slow playback of proxies from network share;
(*) V-Ray IPR: Fixed a crash with RTX in IPR in the viewport when no devices are selected for rendering;
(*) VRmat: Fixed Vrmat not finding assets;
(*) VRayOSLMtl/VRayOSLTex: Fixed OSL shader ignoring a connected multiplyDivide;
(*) V-Ray GPU: Fixed a crash with GPU IPR with distributed rendering when unhiding an object;
(*) XGen: Fixed light linking not working for xgen hair with .vrscene cache;
(*) V-Ray IPR: Fixed a crash with debug shading when adding a texture to a Dome Light;
(*) V-Ray GPU: Fixed incorrect Anisotropy uvw transformation;
(*) Viewport 2.0: Fixed slow Viewport 2.0 performance on OSX;
(*) V-Ray: Fixed a slowdown with the ramp texture with textured ramp positions;
(*) VRayFastSSS2: Fixed back-to-beauty compositing for the VRayFastSSS2 material;
(*) VRayOSLMtl/VRayOSLTex: Fixed a crash when compiling OSL on i9 9980XE processors;
(*) VRayEnvironmentFog Fixed slow rendering with VRayEnvironmentFog with Scatter GI;
(*) VRayMeshLight: Fixed slow rendering with MeshLight in animation;
(*) VRayFur: Fixed a random crash with VRayFur;
(*) V-Ray GPU: Fixed a crash when rendering with NVLink with more than 2 cards;
(*) V-Ray GPU: Fixed black render with the Bucket sampler when the AA Filter size is set below 1.41;
(*) V-Ray GPU/EnvironmentFog: Fixed a crash with EnvironmentFog when switching from bucket to progressive rendering;
(*) V-Ray GPU/VRayProxy: Fixed a crash when rendering VRMesh files with more than 16 map channels;
(*) VRayProxy: Fixed V-Ray Proxy not working correctly with named UV sets;
(*) VRayVolumeGrid: Fixed relative cache paths not working as relative to the Maya project;
(*) VRayRectLight: Fixed fireflies when the light shape is set to disc;
Best regards,
Alex Yolov
V-Ray for Maya team
This update is free for all V-Ray Next users.
Here's what's new:
New features:
(*) V-Ray: Added V-Ray Scene export through the Maya export menu;
(*) VRayScene: VRayObjectProperties can now be used with VRayScene objects;
(*) V-Ray: Notifications for new V-Ray versions;
Modified features:
(*) VRayMtl/Viewport 2.0: Improved viewport performance;
(*) Maya Fluids: Ability to control the light emission of Maya fluids when rendered with the Phoenix shader;
(*) VRayHairSampler: Added output for the distance across the hair width;
Bug fixes:
(*) V-Ray: Fixed deep EXR always using 16-bit floats;
(*) V-Ray: Fixed scene resetting in mayapy when loading V-Ray;
(*) V-Ray: Fixed packing to vrscene to work when offline;
(*) VRayAlSurface: "Consider all objects" now only considers other objects with VRayAlSurface applied;
(*) VRayProxy: Fixed slow playback of proxies from network share;
(*) V-Ray IPR: Fixed a crash with RTX in IPR in the viewport when no devices are selected for rendering;
(*) VRmat: Fixed Vrmat not finding assets;
(*) VRayOSLMtl/VRayOSLTex: Fixed OSL shader ignoring a connected multiplyDivide;
(*) V-Ray GPU: Fixed a crash with GPU IPR with distributed rendering when unhiding an object;
(*) XGen: Fixed light linking not working for xgen hair with .vrscene cache;
(*) V-Ray IPR: Fixed a crash with debug shading when adding a texture to a Dome Light;
(*) V-Ray GPU: Fixed incorrect Anisotropy uvw transformation;
(*) Viewport 2.0: Fixed slow Viewport 2.0 performance on OSX;
(*) V-Ray: Fixed a slowdown with the ramp texture with textured ramp positions;
(*) VRayFastSSS2: Fixed back-to-beauty compositing for the VRayFastSSS2 material;
(*) VRayOSLMtl/VRayOSLTex: Fixed a crash when compiling OSL on i9 9980XE processors;
(*) VRayEnvironmentFog Fixed slow rendering with VRayEnvironmentFog with Scatter GI;
(*) VRayMeshLight: Fixed slow rendering with MeshLight in animation;
(*) VRayFur: Fixed a random crash with VRayFur;
(*) V-Ray GPU: Fixed a crash when rendering with NVLink with more than 2 cards;
(*) V-Ray GPU: Fixed black render with the Bucket sampler when the AA Filter size is set below 1.41;
(*) V-Ray GPU/EnvironmentFog: Fixed a crash with EnvironmentFog when switching from bucket to progressive rendering;
(*) V-Ray GPU/VRayProxy: Fixed a crash when rendering VRMesh files with more than 16 map channels;
(*) VRayProxy: Fixed V-Ray Proxy not working correctly with named UV sets;
(*) VRayVolumeGrid: Fixed relative cache paths not working as relative to the Maya project;
(*) VRayRectLight: Fixed fireflies when the light shape is set to disc;
Best regards,
Alex Yolov
V-Ray for Maya team