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V-Ray 5, Hotfix 1 - now available

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  • V-Ray 5, Hotfix 1 - now available

    We've released V-Ray 5, Hotfix 1 with some improvements and bug fixes.

    The builds are available for download at the Chaos Website.


    Here's the full changelog:

    New features:
    (*) SamplerInfo: Added a frame index offset output for motion blur intervals larger than a frame;

    Modified features:
    (*) VRayCarPaint2Mtl: New car paint material now production ready;
    (*) VRayFlakes2Mtl: New flakes material now production ready;
    (*) LightMix: LightMix now supported in batch rendering;
    (*) LightMix: Disabled lights no longer go into the light mix list;
    (*) V-Ray GPU: Improved rendering speed for objects with primary visibility off;
    (*) VRayUVWRandomizer: Fixed wrong export of "by render ID" random mode;

    Bug fixes:
    (*) VFB: Fixed VFB2 not restoring up on new render;
    (*) VFB: Fixed the "Reset VFB position" functionality from the shelf with VFB2;
    (*) MtlMulti: Fixed warning with when "ids_list" parameter is empty;
    (*) VRayCarPaint2Mtl/VRayFlakes2Mtl: Fixed mapping channel not working;
    (*) VRayCarPaint2Mtl/VRayFlakes2Mtl: Fixed non-deterministic render;
    (*) VRayProxy: Fixed Maya hanging when loading Alembic file with a large number of instances;
    (*) VRaySun: Fixed sun not taking time zone values above GMT +2;
    (*) VRayMtl: Fixed bump multiplier for normal map in tangent space;
    (*) VRayMtl: Fixed incorrect bump map export with VRayUVWRandomizer;
    (*) V-Ray: Fixed referenced scene causing Render Settings Common Tab UI to shrink;
    (*) VRayHairNextMtl: Fixed non-deterministic render of hair;
    (*) VRayFastSSS2: Fixed NaN pixel values from SSS in some cases;
    (*) VFB: Fixed New VFB picking up random values for settings on certain old scenes;
    (*) V-Ray: Fixed packing to vrscene zip folder structure;
    (*) V-Ray: Fixed a crash when loading tiled EXR with size 1;
    (*) VRayProxy: Fixed VRayProxy2 still visible in the viewport after being hidden;
    (*) Chaos Cloud: Fixed error with non-ascii symbols;
    (*) VRayToonMtl: Fixed wrong results with opacity mapped VRayToonMtl;
    (*) VRaySky: Fixed Maya image plane blocking GI from environment;
    (*) VRaySky: Fixed IPR not updating when changing filter color;
    (*) V-Ray: Fixed crash with Bifrost Aero scene;
    (*) VRayProxy: Fixed wrong preview of Alembic sequences with motion blur;
    (*) LPE: Fixed wrong capture of lights that are invisible in the final rendering;
    Alex Yolov
    Product Manager
    V-Ray for Maya, Chaos Player
    www.chaos.com
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