We've released V-Ray 5, Hotfix 1 with some improvements and bug fixes.
The builds are available for download at the Chaos Website.
Here's the full changelog:
New features:
(*) SamplerInfo: Added a frame index offset output for motion blur intervals larger than a frame;
Modified features:
(*) VRayCarPaint2Mtl: New car paint material now production ready;
(*) VRayFlakes2Mtl: New flakes material now production ready;
(*) LightMix: LightMix now supported in batch rendering;
(*) LightMix: Disabled lights no longer go into the light mix list;
(*) V-Ray GPU: Improved rendering speed for objects with primary visibility off;
(*) VRayUVWRandomizer: Fixed wrong export of "by render ID" random mode;
Bug fixes:
(*) VFB: Fixed VFB2 not restoring up on new render;
(*) VFB: Fixed the "Reset VFB position" functionality from the shelf with VFB2;
(*) MtlMulti: Fixed warning with when "ids_list" parameter is empty;
(*) VRayCarPaint2Mtl/VRayFlakes2Mtl: Fixed mapping channel not working;
(*) VRayCarPaint2Mtl/VRayFlakes2Mtl: Fixed non-deterministic render;
(*) VRayProxy: Fixed Maya hanging when loading Alembic file with a large number of instances;
(*) VRaySun: Fixed sun not taking time zone values above GMT +2;
(*) VRayMtl: Fixed bump multiplier for normal map in tangent space;
(*) VRayMtl: Fixed incorrect bump map export with VRayUVWRandomizer;
(*) V-Ray: Fixed referenced scene causing Render Settings Common Tab UI to shrink;
(*) VRayHairNextMtl: Fixed non-deterministic render of hair;
(*) VRayFastSSS2: Fixed NaN pixel values from SSS in some cases;
(*) VFB: Fixed New VFB picking up random values for settings on certain old scenes;
(*) V-Ray: Fixed packing to vrscene zip folder structure;
(*) V-Ray: Fixed a crash when loading tiled EXR with size 1;
(*) VRayProxy: Fixed VRayProxy2 still visible in the viewport after being hidden;
(*) Chaos Cloud: Fixed error with non-ascii symbols;
(*) VRayToonMtl: Fixed wrong results with opacity mapped VRayToonMtl;
(*) VRaySky: Fixed Maya image plane blocking GI from environment;
(*) VRaySky: Fixed IPR not updating when changing filter color;
(*) V-Ray: Fixed crash with Bifrost Aero scene;
(*) VRayProxy: Fixed wrong preview of Alembic sequences with motion blur;
(*) LPE: Fixed wrong capture of lights that are invisible in the final rendering;
The builds are available for download at the Chaos Website.
Here's the full changelog:
New features:
(*) SamplerInfo: Added a frame index offset output for motion blur intervals larger than a frame;
Modified features:
(*) VRayCarPaint2Mtl: New car paint material now production ready;
(*) VRayFlakes2Mtl: New flakes material now production ready;
(*) LightMix: LightMix now supported in batch rendering;
(*) LightMix: Disabled lights no longer go into the light mix list;
(*) V-Ray GPU: Improved rendering speed for objects with primary visibility off;
(*) VRayUVWRandomizer: Fixed wrong export of "by render ID" random mode;
Bug fixes:
(*) VFB: Fixed VFB2 not restoring up on new render;
(*) VFB: Fixed the "Reset VFB position" functionality from the shelf with VFB2;
(*) MtlMulti: Fixed warning with when "ids_list" parameter is empty;
(*) VRayCarPaint2Mtl/VRayFlakes2Mtl: Fixed mapping channel not working;
(*) VRayCarPaint2Mtl/VRayFlakes2Mtl: Fixed non-deterministic render;
(*) VRayProxy: Fixed Maya hanging when loading Alembic file with a large number of instances;
(*) VRaySun: Fixed sun not taking time zone values above GMT +2;
(*) VRayMtl: Fixed bump multiplier for normal map in tangent space;
(*) VRayMtl: Fixed incorrect bump map export with VRayUVWRandomizer;
(*) V-Ray: Fixed referenced scene causing Render Settings Common Tab UI to shrink;
(*) VRayHairNextMtl: Fixed non-deterministic render of hair;
(*) VRayFastSSS2: Fixed NaN pixel values from SSS in some cases;
(*) VFB: Fixed New VFB picking up random values for settings on certain old scenes;
(*) V-Ray: Fixed packing to vrscene zip folder structure;
(*) V-Ray: Fixed a crash when loading tiled EXR with size 1;
(*) VRayProxy: Fixed VRayProxy2 still visible in the viewport after being hidden;
(*) Chaos Cloud: Fixed error with non-ascii symbols;
(*) VRayToonMtl: Fixed wrong results with opacity mapped VRayToonMtl;
(*) VRaySky: Fixed Maya image plane blocking GI from environment;
(*) VRaySky: Fixed IPR not updating when changing filter color;
(*) V-Ray: Fixed crash with Bifrost Aero scene;
(*) VRayProxy: Fixed wrong preview of Alembic sequences with motion blur;
(*) LPE: Fixed wrong capture of lights that are invisible in the final rendering;