We've released V-Ray 5, hotfix 2 with some improvements and bug fixes.
The builds are available for download at the Chaos Website.
Here's the full changelog:
New features:
(*) VRayProxy: Allow clicking in the viewport to select proxy sub-objects
(*) V-Ray GPU: Added reflection and refraction amount for matte objects
(*) VFB: Implemented renderer stats in VFB2
Modified features:
(*) V-Ray: Faster unloading of V-Ray when closing Maya;
(*) VRayProxy: New proxy option for import is now on by default;
(*) Chaos Cloud: Remove extraneous error when default project's name contains non-ASCII characters
(*) VRayProxy: Improved conversion script to new proxy node;
Bug fixes:
(*) LightMix: Fixed crash when enabling light in IPR on refractive material with LightMix enabled;
(*) Bifrost: Fixed crash with Bifrost Aero scene;
(*) VRayFastSSS2: Fixed NaN pixel values from SSS in some cases;
(*) AppSDK: Fixed broken AppSDK distribution with V-Ray for Maya;
(*) V-Ray GPU/VRayBlendMtl: Fixed fireflies in additive mode with multiple coat layers;
(*) VRayToonMtl: Fixed toon edges override not working properly with bump mapping;
(*) nParticles: Fixed wrong rendering with motion blur and distributed rendering;
(*) VRayEnvironmentFog: Fixed wrong render with caustics;
(*) VFB: Fixed crash with VFB2 when saving image before render has started;
(*) VRayProxy: Fixed black wireframe in proxy viewport previews;
(*) V-Ray GPU: Fixed the disc of VRaySun not visible in V-Ray GPU;
(*) V-Ray: Fixed negative values result when subtracting Light Select from Beauty
(*) VRaySun: Fixed Maya crash when creating VRaySun light
(*) VFB: Partially fixed VFB window disappearing behind Maya (still an issue on macOS)
(*) V-Ray IPR: Fixed objects disappearing when creation history is deleted
(*) VRayVolumeGrid/V-Ray IPR: Fixed IPR crash when stopping rendering on scenes with VolumeGrid
(*) LPE: Fixed specular refractions cannot be distinguished from specular reflections behind them
(*) V-Ray: Fixed error when opening a scene with an object with VRayLightMesh properties
(*) V-Ray: Fixed using overscan offsets the rendermask incorrectly
(*) VRayGLSLMtl/VRayGLSLTex: Fixed crash in certain cases when using "max" and "clamp" GLSL shader functions
(*) VRayClipper: Fixed wrong render with VRayClipper attached to a scaled object
(*) VRayMtl: Fixed turning off "Generate Caustics" option has no effect
(*) VFB: Fixed VFB2 showing out of monitor bounds on high DPI monitors at 175% scaling
(*) V-Ray: Fixed a crash with XGen when rendering a Velocity channel on non-moving hair
(*) V-Ray DR: Fixed slow startup when DR is enabled on Linux and macOS
The builds are available for download at the Chaos Website.
Here's the full changelog:
New features:
(*) VRayProxy: Allow clicking in the viewport to select proxy sub-objects
(*) V-Ray GPU: Added reflection and refraction amount for matte objects
(*) VFB: Implemented renderer stats in VFB2
Modified features:
(*) V-Ray: Faster unloading of V-Ray when closing Maya;
(*) VRayProxy: New proxy option for import is now on by default;
(*) Chaos Cloud: Remove extraneous error when default project's name contains non-ASCII characters
(*) VRayProxy: Improved conversion script to new proxy node;
Bug fixes:
(*) LightMix: Fixed crash when enabling light in IPR on refractive material with LightMix enabled;
(*) Bifrost: Fixed crash with Bifrost Aero scene;
(*) VRayFastSSS2: Fixed NaN pixel values from SSS in some cases;
(*) AppSDK: Fixed broken AppSDK distribution with V-Ray for Maya;
(*) V-Ray GPU/VRayBlendMtl: Fixed fireflies in additive mode with multiple coat layers;
(*) VRayToonMtl: Fixed toon edges override not working properly with bump mapping;
(*) nParticles: Fixed wrong rendering with motion blur and distributed rendering;
(*) VRayEnvironmentFog: Fixed wrong render with caustics;
(*) VFB: Fixed crash with VFB2 when saving image before render has started;
(*) VRayProxy: Fixed black wireframe in proxy viewport previews;
(*) V-Ray GPU: Fixed the disc of VRaySun not visible in V-Ray GPU;
(*) V-Ray: Fixed negative values result when subtracting Light Select from Beauty
(*) VRaySun: Fixed Maya crash when creating VRaySun light
(*) VFB: Partially fixed VFB window disappearing behind Maya (still an issue on macOS)
(*) V-Ray IPR: Fixed objects disappearing when creation history is deleted
(*) VRayVolumeGrid/V-Ray IPR: Fixed IPR crash when stopping rendering on scenes with VolumeGrid
(*) LPE: Fixed specular refractions cannot be distinguished from specular reflections behind them
(*) V-Ray: Fixed error when opening a scene with an object with VRayLightMesh properties
(*) V-Ray: Fixed using overscan offsets the rendermask incorrectly
(*) VRayGLSLMtl/VRayGLSLTex: Fixed crash in certain cases when using "max" and "clamp" GLSL shader functions
(*) VRayClipper: Fixed wrong render with VRayClipper attached to a scaled object
(*) VRayMtl: Fixed turning off "Generate Caustics" option has no effect
(*) VFB: Fixed VFB2 showing out of monitor bounds on high DPI monitors at 175% scaling
(*) V-Ray: Fixed a crash with XGen when rendering a Velocity channel on non-moving hair
(*) V-Ray DR: Fixed slow startup when DR is enabled on Linux and macOS