We have just released update 1 of V-Ray 5 for Maya and the builds are available for download on our website.
V-Ray 5, update 1 is compatible with Autodesk Maya 2022, includes initial support for Pixar's USD format and integrates the V-Ray Material Library, among many other new features and improvements.
This update is free for all V-Ray 5 users.
Highlights:
(*) Support for Autodesk Maya 2022
(*) Initial support for USD
(*) Integrated V-Ray Material library with render-ready textured materials
(*) VFB layer masking based on Cryptomatte, integer and color render elements
(*) New progressive caustics
(*) VRayMtl improvements: New translucency modes and thin-walled refractions
(*) VRayEnvironmentFog colored transparency
(*) Light cache calculated on GPU for V-Ray GPU
(*) V-Ray GPU out-of-core rendering improvements
(*) Changing Light Path Expression now updates in IPR
(*) Cryptomatte now works with progressive rendering
(*) Integrated the Intel Open Image Denoiser
(*) Added an Opacity Cutout conversion tool
Note that the installation layout has changed with this update. Refer to our documentation for the environment setup for .zip builds.
Sincerely,
The V-Ray for Maya team
The full change log is below.
New features:
(*) V-Ray: Cryptomatte in progressive;
(*) V-Ray: V-Ray Material Library in Maya;
(*) V-Ray: Progressive caustics mode;
(*) V-Ray: Maya 2022 support;
(*) VRayEnvironmentFog: Environment Fog colored transparency;
(*) V-Ray/USD: Initial support for rendering USD files through VRayScene and Maya USD Proxy;
(*) V-Ray/USD: Initial support for in-memory rendering USD stages in Maya;
(*) V-Ray/USD: Support for animated and deforming mesh geometry animation with motion blur;
(*) V-Ray/USD: Support for V-Ray displacement from USD;
(*) V-Ray/USD: Support for V-Ray shaders encoded in USD;
(*) V-Ray/USD: Support for USDPreviewSurface;
(*) V-Ray/USD: Export V-Ray materials and shaders to USD;
(*) V-Ray/USD: Export displacement from shading group to USD;
(*) V-Ray: New Opacity cutout command;
(*) V-Ray/GPU: Light cache calculated on GPU;
(*) VRayMtl: New translucency modes for VRayMtl (based on VRayScatterVolume);
(*) VRayMtl: Thin-walled refraction option;
(*) VFB: VRayStandalone with VFB2 support;
(*) VFB: Now possible to change or remove VFB2 shortcuts;
(*) VFB: Layers masking based on Cryptomatte, integer and color render elements data;
(*) VFB: Added stamp layer support;
(*) VFB: Custom White Balance support for color picker and tint;
(*) VFB: Support for animated sequences for Background layer using <frameNum> tag;
(*) VFB: Added an option to bake the RGB primaries conversion;
(*) VFB: Added horizontal/vertical offset for Background layer;
(*) VFB: Image Info for the history images;
(*) VFB: Added the frame number to the VFB History image info overlay;
(*) VFB: Save color corrections to a LUT file;
(*) LPE: Changing light path expression now updates in IPR;
(*) V-Ray Material Library: Added drag-n-drop support into the Maya viewport;
(*) V-Ray: Added an option to switch between world units and pixels as photon lookup radius for the caustics photon map;
(*) V-Ray/vdenoise: Integrated Intel Open Image Denoiser;
(*) V-Ray/vdenoise: Added an option to select denoiser engine for IPR;
(*) VRayRectLight, VRayMeshLight, VRayLightSphere: Added "Occlude other lights" option for V-Ray lights;
(*) VRayProxy: Created vrayImportVRmeshGeom command to import proxies as Maya geometry;
(*) V-Ray/VRayProxy: Added a filter for searching VRayProxy hierarchy;
(*) V-Ray/VRayProxy: Added import/export of VRayProxy material rules;
(*) VRaySun/V-Ray GPU: Added support for blending the sun with the horizon with the Improved sky model;
(*) VRayPluginNodeMtl: Support for float textures;
(*) Material importer: Add support for importing float texture opacity map;
(*) Material importer: Add support for importing blend_method parameter of TexTriPlanar;
(*) Material importer: Add support for importing TexNormalBump;
(*) Material importer: Add V-Ray extra attribute for filter blur to the file node;
(*) Material importer: Add support for importing "out_intensity" and "out_alpha" texture output parameters;
(*) Material importer: Add support for importing plugin node float textures;
(*) Material importer: Add option to disable Maya-style alpha detection on file textures;
(*) Material importer: Material importer support for bitmap extra V-Ray attributes;
(*) Material importer: Support for VRayUVWRandomizer in material importer;
(*) Material importer: Added .vrmat support in material importer;
(*) Viewport 2.0, Material importer: Add support for the ColorCorrection plugin as a Maya node;
(*) Improvement - Viewport 2.0, VRayPluginNodeMtl: Passthrough viewport preview for some PluginNode textures;
(*) V-Ray: Now exporting pivot and parent transforms information in vrscene files for Vantage and V-Ray for Unreal;
(*) V-Ray/VFB2: Added buttons for the R, G and B channels to the VFB2 toolbar;
(*) V-Ray/V-Ray GPU: Added support for tiled textures with large amount of tiles on V-Ray GPU;
(*) V-Ray/V-Ray GPU: Rounded corners support with Out-Of-Core geometry
(*) V-Ray/V-Ray GPU: Support for VRayDirt and VRayCurvature with Out-Of-Core geometry
(*) V-Ray/V-Ray GPU: Support for VRayFastSSS2 with Out-Of-Core geometry
(*) V-Ray/V-Ray GPU: Support for VRayALSurfaceMtl with Out-Of-Core geometry
(*) V-Ray/V-Ray GPU: Support for VRayClipper with Out-Of-Core geometry
(*) V-Ray GPU: Added support for normal maps in world space;
(*) VRayMultiSubTex: Added random by scene name to MultiSubTex;
(*) Viewport 2.0: Added support for sheen and coat in Viewport 2.0;
(*) Viewport 2.0: VRayLayeredTex basic viewport preview;
Modified features:
(*) V-Ray GPU: Optimized CUDA CPU performance;
(*) V-Ray: Move all V-Ray dll/so files to V-Ray's bin folder;
(*) V-Ray: Dropped support for Maya 2017;
(*) Improvement - V-Ray: Removed the auto scale buckets option;
(*) VFB: Remember the last used location and format when saving an image from the VFB;
(*) VFB: Keep VFB2 window in front/on top of Autodesk Maya;
(*) VRayDirt: Added a multiplier for the radius in VRayDirt;
(*) VRayMeshLight: Made VRayLightMesh available in Maya light editor;
(*) VRayTriplanar Replaced the "scale" parameter of the VRayTriplanar texture with "size" dependent on the scene units;
(*) V-Ray/V-Ray GPU: Improved volume intersection & shading;
(*) V-Ray: Material labels now work consistently with layered materials;
(*) XGen: Deprecated the legacy XGen vrscene exporter;
(*) Material importer: Load the lookdevKit if it is not loaded when importing a material;
(*) Material importer: Import TexLayeredMax to native node;
(*) Material importer: Native import for most used nodes;
(*) Material importer: Deduplicate identical shading graph parts;
(*) Material importer: Import VRayLayeredTex from VRayScene as a native Maya node;
(*) V-Ray/USD: VRayLightMaterial is not exported to USD;
(*) V-Ray/USD: Render animated USD list attributes;
(*) V-Ray/USD: Render USD with multi material geometry exported from Maya;
(*) V-Ray: Support new texture colorspace in Maya 2022;
(*) V-Ray: Calling the V-Ray Material Library browser when it already exists should bring the window to front;
(*) Chaos Cloud: Vrscene packing should now relies on cloud client file naming;
(*) V-Ray: Faster initialization of meshes with static 3D displacement in Standalone;
(*) V-Ray: Failing to write to output image folder should be an error;
(*) V-Ray: Now ignoring "Don't save image" option when submitting to Chaos Cloud;
(*) V-Ray/VRayProxy: Undo support for proxy material overrides;
(*) VRayCarPaint2Mtl/VRayFlakes2Mtl: Proper UI for Flake Random Color and Flake Scale Triplanar in Carpaint2/Flakes2;
(*) V-Ray: Allow arbitrary values for the motion blur's interval center parameter;
(*) V-Ray: Mixed filtering option for ZDepth;
(*) V-Ray GPU: Changed the default min/max subdivs values for V-Ray GPU Bucket rendering;
(*) V-Ray: Don't include the GPU stats when copying to clipboard from the VFB;
(*) V-Ray/V-Ray GPU: Added the IPR performance statistics to the VFB 2 Stats panel;
(*) V-Ray GPU: Support for back side material IDs;
(*) V-Ray GPU: Optimized IPR scene updates with OptiX;
(*) V-Ray GPU: Implemented displacement in world space;
(*) V-Ray GPU/VRayDirt: Add support for dirt and curvature attached to extra tex when OOC geometry is enabled;
(*) V-Ray: ExtraTex should no longer affect sampling by default;
(*) V-Ray: Network assets will be used when local caching fails;
V-Ray 5, update 1 is compatible with Autodesk Maya 2022, includes initial support for Pixar's USD format and integrates the V-Ray Material Library, among many other new features and improvements.
This update is free for all V-Ray 5 users.
Highlights:
(*) Support for Autodesk Maya 2022
(*) Initial support for USD
(*) Integrated V-Ray Material library with render-ready textured materials
(*) VFB layer masking based on Cryptomatte, integer and color render elements
(*) New progressive caustics
(*) VRayMtl improvements: New translucency modes and thin-walled refractions
(*) VRayEnvironmentFog colored transparency
(*) Light cache calculated on GPU for V-Ray GPU
(*) V-Ray GPU out-of-core rendering improvements
(*) Changing Light Path Expression now updates in IPR
(*) Cryptomatte now works with progressive rendering
(*) Integrated the Intel Open Image Denoiser
(*) Added an Opacity Cutout conversion tool
Note that the installation layout has changed with this update. Refer to our documentation for the environment setup for .zip builds.
Sincerely,
The V-Ray for Maya team
The full change log is below.
New features:
(*) V-Ray: Cryptomatte in progressive;
(*) V-Ray: V-Ray Material Library in Maya;
(*) V-Ray: Progressive caustics mode;
(*) V-Ray: Maya 2022 support;
(*) VRayEnvironmentFog: Environment Fog colored transparency;
(*) V-Ray/USD: Initial support for rendering USD files through VRayScene and Maya USD Proxy;
(*) V-Ray/USD: Initial support for in-memory rendering USD stages in Maya;
(*) V-Ray/USD: Support for animated and deforming mesh geometry animation with motion blur;
(*) V-Ray/USD: Support for V-Ray displacement from USD;
(*) V-Ray/USD: Support for V-Ray shaders encoded in USD;
(*) V-Ray/USD: Support for USDPreviewSurface;
(*) V-Ray/USD: Export V-Ray materials and shaders to USD;
(*) V-Ray/USD: Export displacement from shading group to USD;
(*) V-Ray: New Opacity cutout command;
(*) V-Ray/GPU: Light cache calculated on GPU;
(*) VRayMtl: New translucency modes for VRayMtl (based on VRayScatterVolume);
(*) VRayMtl: Thin-walled refraction option;
(*) VFB: VRayStandalone with VFB2 support;
(*) VFB: Now possible to change or remove VFB2 shortcuts;
(*) VFB: Layers masking based on Cryptomatte, integer and color render elements data;
(*) VFB: Added stamp layer support;
(*) VFB: Custom White Balance support for color picker and tint;
(*) VFB: Support for animated sequences for Background layer using <frameNum> tag;
(*) VFB: Added an option to bake the RGB primaries conversion;
(*) VFB: Added horizontal/vertical offset for Background layer;
(*) VFB: Image Info for the history images;
(*) VFB: Added the frame number to the VFB History image info overlay;
(*) VFB: Save color corrections to a LUT file;
(*) LPE: Changing light path expression now updates in IPR;
(*) V-Ray Material Library: Added drag-n-drop support into the Maya viewport;
(*) V-Ray: Added an option to switch between world units and pixels as photon lookup radius for the caustics photon map;
(*) V-Ray/vdenoise: Integrated Intel Open Image Denoiser;
(*) V-Ray/vdenoise: Added an option to select denoiser engine for IPR;
(*) VRayRectLight, VRayMeshLight, VRayLightSphere: Added "Occlude other lights" option for V-Ray lights;
(*) VRayProxy: Created vrayImportVRmeshGeom command to import proxies as Maya geometry;
(*) V-Ray/VRayProxy: Added a filter for searching VRayProxy hierarchy;
(*) V-Ray/VRayProxy: Added import/export of VRayProxy material rules;
(*) VRaySun/V-Ray GPU: Added support for blending the sun with the horizon with the Improved sky model;
(*) VRayPluginNodeMtl: Support for float textures;
(*) Material importer: Add support for importing float texture opacity map;
(*) Material importer: Add support for importing blend_method parameter of TexTriPlanar;
(*) Material importer: Add support for importing TexNormalBump;
(*) Material importer: Add V-Ray extra attribute for filter blur to the file node;
(*) Material importer: Add support for importing "out_intensity" and "out_alpha" texture output parameters;
(*) Material importer: Add support for importing plugin node float textures;
(*) Material importer: Add option to disable Maya-style alpha detection on file textures;
(*) Material importer: Material importer support for bitmap extra V-Ray attributes;
(*) Material importer: Support for VRayUVWRandomizer in material importer;
(*) Material importer: Added .vrmat support in material importer;
(*) Viewport 2.0, Material importer: Add support for the ColorCorrection plugin as a Maya node;
(*) Improvement - Viewport 2.0, VRayPluginNodeMtl: Passthrough viewport preview for some PluginNode textures;
(*) V-Ray: Now exporting pivot and parent transforms information in vrscene files for Vantage and V-Ray for Unreal;
(*) V-Ray/VFB2: Added buttons for the R, G and B channels to the VFB2 toolbar;
(*) V-Ray/V-Ray GPU: Added support for tiled textures with large amount of tiles on V-Ray GPU;
(*) V-Ray/V-Ray GPU: Rounded corners support with Out-Of-Core geometry
(*) V-Ray/V-Ray GPU: Support for VRayDirt and VRayCurvature with Out-Of-Core geometry
(*) V-Ray/V-Ray GPU: Support for VRayFastSSS2 with Out-Of-Core geometry
(*) V-Ray/V-Ray GPU: Support for VRayALSurfaceMtl with Out-Of-Core geometry
(*) V-Ray/V-Ray GPU: Support for VRayClipper with Out-Of-Core geometry
(*) V-Ray GPU: Added support for normal maps in world space;
(*) VRayMultiSubTex: Added random by scene name to MultiSubTex;
(*) Viewport 2.0: Added support for sheen and coat in Viewport 2.0;
(*) Viewport 2.0: VRayLayeredTex basic viewport preview;
Modified features:
(*) V-Ray GPU: Optimized CUDA CPU performance;
(*) V-Ray: Move all V-Ray dll/so files to V-Ray's bin folder;
(*) V-Ray: Dropped support for Maya 2017;
(*) Improvement - V-Ray: Removed the auto scale buckets option;
(*) VFB: Remember the last used location and format when saving an image from the VFB;
(*) VFB: Keep VFB2 window in front/on top of Autodesk Maya;
(*) VRayDirt: Added a multiplier for the radius in VRayDirt;
(*) VRayMeshLight: Made VRayLightMesh available in Maya light editor;
(*) VRayTriplanar Replaced the "scale" parameter of the VRayTriplanar texture with "size" dependent on the scene units;
(*) V-Ray/V-Ray GPU: Improved volume intersection & shading;
(*) V-Ray: Material labels now work consistently with layered materials;
(*) XGen: Deprecated the legacy XGen vrscene exporter;
(*) Material importer: Load the lookdevKit if it is not loaded when importing a material;
(*) Material importer: Import TexLayeredMax to native node;
(*) Material importer: Native import for most used nodes;
(*) Material importer: Deduplicate identical shading graph parts;
(*) Material importer: Import VRayLayeredTex from VRayScene as a native Maya node;
(*) V-Ray/USD: VRayLightMaterial is not exported to USD;
(*) V-Ray/USD: Render animated USD list attributes;
(*) V-Ray/USD: Render USD with multi material geometry exported from Maya;
(*) V-Ray: Support new texture colorspace in Maya 2022;
(*) V-Ray: Calling the V-Ray Material Library browser when it already exists should bring the window to front;
(*) Chaos Cloud: Vrscene packing should now relies on cloud client file naming;
(*) V-Ray: Faster initialization of meshes with static 3D displacement in Standalone;
(*) V-Ray: Failing to write to output image folder should be an error;
(*) V-Ray: Now ignoring "Don't save image" option when submitting to Chaos Cloud;
(*) V-Ray/VRayProxy: Undo support for proxy material overrides;
(*) VRayCarPaint2Mtl/VRayFlakes2Mtl: Proper UI for Flake Random Color and Flake Scale Triplanar in Carpaint2/Flakes2;
(*) V-Ray: Allow arbitrary values for the motion blur's interval center parameter;
(*) V-Ray: Mixed filtering option for ZDepth;
(*) V-Ray GPU: Changed the default min/max subdivs values for V-Ray GPU Bucket rendering;
(*) V-Ray: Don't include the GPU stats when copying to clipboard from the VFB;
(*) V-Ray/V-Ray GPU: Added the IPR performance statistics to the VFB 2 Stats panel;
(*) V-Ray GPU: Support for back side material IDs;
(*) V-Ray GPU: Optimized IPR scene updates with OptiX;
(*) V-Ray GPU: Implemented displacement in world space;
(*) V-Ray GPU/VRayDirt: Add support for dirt and curvature attached to extra tex when OOC geometry is enabled;
(*) V-Ray: ExtraTex should no longer affect sampling by default;
(*) V-Ray: Network assets will be used when local caching fails;
Comment