We've released V-Ray 5, Update 1.1 with improvements and bug fixes.
The builds are available for download on the Chaos website.
V-Ray 5 for Maya, update 1.2 adds support for the latest versions of the MayaUSD plugin, bundled in Maya 2022.1 and 2022.2.
This release also introduces a number of bug fixes and improvements.
Supported MayaUSD versions in V-Ray 5, Update 1.2 are now:
Here's the full changelog:
New features:
(*) USD: Support for MayaUSD 0.10.0, MayaUSD 0.11.0, and MayaUSD 0.12.0
Modified features:
(*) V-Ray SDK: Fixed faulty compilation of C++ third-party plug-ins ins since 5.10.20 causing random crashes;
Bug fixes:
(*) V-Ray: Fixed export and import of render elements from the V-Ray settings;
(*) VRayMtl: Fixed wrong result with Refraction Affect shadows when Refraction is textured;
(*) VRayToon: Fixed toon outlines disappearing when zooming in with orthographic camera;
(*) OpenSubdiv/VRayDisplacement: Fixed wrong results and random crashes when combining OpenSubdiv and VRayDisplacement;
(*) V-Ray GPU: Fixed V-Ray GPU IPR not rendering default orthographic views properly;
(*) VFB: Fixed a crash when reading VFB2 JSON property;
(*) V-Ray: Fixed runtime error with Python 3 when creating absolute override for visible layer;
(*) VRayMeshLight: Fixed VRayLightMesh not respecting Legacy Render Layer Overrides in batch;
(*) VRayMeshLight: Fixed Crashes with Mesh Lights and Legacy Render Layer Overrides in batch mode;
(*) LPE: Fixed wrong render elements output when LPEs are used;
(*) Viewport 2.0: Fixed wrong viewport preview with VRayLayeredTex used for Reflection Glossiness;
(*) VRayScannedMtl: Fixed undeterministic result with triplanar and scanned material in Maya 2020;
(*) VRayLayeredTex: Fixed wrong render with mayapy;
The builds are available for download on the Chaos website.
V-Ray 5 for Maya, update 1.2 adds support for the latest versions of the MayaUSD plugin, bundled in Maya 2022.1 and 2022.2.
This release also introduces a number of bug fixes and improvements.
Supported MayaUSD versions in V-Ray 5, Update 1.2 are now:
- 0.8.0 (bundled in Maya 2022)
- 0.9.0
- 0.10.0 (bundled in Maya 2022.1)
- 0.11.0 (bundled in Maya 2022.2)
- 0.12.0
Here's the full changelog:
New features:
(*) USD: Support for MayaUSD 0.10.0, MayaUSD 0.11.0, and MayaUSD 0.12.0
Modified features:
(*) V-Ray SDK: Fixed faulty compilation of C++ third-party plug-ins ins since 5.10.20 causing random crashes;
Bug fixes:
(*) V-Ray: Fixed export and import of render elements from the V-Ray settings;
(*) VRayMtl: Fixed wrong result with Refraction Affect shadows when Refraction is textured;
(*) VRayToon: Fixed toon outlines disappearing when zooming in with orthographic camera;
(*) OpenSubdiv/VRayDisplacement: Fixed wrong results and random crashes when combining OpenSubdiv and VRayDisplacement;
(*) V-Ray GPU: Fixed V-Ray GPU IPR not rendering default orthographic views properly;
(*) VFB: Fixed a crash when reading VFB2 JSON property;
(*) V-Ray: Fixed runtime error with Python 3 when creating absolute override for visible layer;
(*) VRayMeshLight: Fixed VRayLightMesh not respecting Legacy Render Layer Overrides in batch;
(*) VRayMeshLight: Fixed Crashes with Mesh Lights and Legacy Render Layer Overrides in batch mode;
(*) LPE: Fixed wrong render elements output when LPEs are used;
(*) Viewport 2.0: Fixed wrong viewport preview with VRayLayeredTex used for Reflection Glossiness;
(*) VRayScannedMtl: Fixed undeterministic result with triplanar and scanned material in Maya 2020;
(*) VRayLayeredTex: Fixed wrong render with mayapy;