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V-Ray 5 for Maya, Update 2 now available

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  • V-Ray 5 for Maya, Update 2 now available

    We've just released V-Ray 5, Update 2 with exciting new features.
    The builds are available for download on the Chaos website.

    This update is free for all V-Ray 5 users.




    Key features highlights:

    Chaos Cosmos
    Our free library of high-quality V-Ray content is now integrated in Maya.
    The collection includes high-resolution materials, HDRI environments and render-ready 3D models such as plants, trees, bushes and more.
    Learn more about Chaos Cosmos workflows on our dedicated docs page.
    Note that we recommend using Maya 2020 or newer with Chaos Cosmos for the best experience.




    V-Ray Decal
    Apply decals to any surface without altering the underlying material or adding UVs. The new V-Ray Decal makes it easy to add stickers, labels, cracks, stains, scratches, and more.
    Learn more about V-Ray decal on our dedicated docs page.




    Extended USD support
    V-Ray 5.2 adds the ability to export V-Ray lights to USD, and render USD lights with V-Ray.
    Support for MayaUSD is extended to version 0.13.0.
    Note that we recommend using MayaUSD 0.10.0 or higher with V-Ray 5.2.


    Batch rendering with Chaos Cloud
    Bulk-submit multiple renderable cameras and render layers for rendering with Chaos Cloud.


    Blur and Sharpen in the VFB
    Adjust the detail of your renders using the new Blur and Sharpen layers, built right in the V-Ray Frame Buffer, for even more artistic control. And save time with batch image processing.
    For more details, visit our dedicated docs page.


    And more...
    Hair improvements - Render blond, gray, white, and other bright hair colors more accurately with the updated V-Ray Next Hair Material.
    Enhanced V-Ray Curvature texture - Add individual controls for convex and concave areas with the latest V-Ray Curvature texture improvements. Now, you can also ignore bump maps, which makes the curvature masks more accurate
    Extended V-Ray Dirt - New advanced options in V-Ray Dirt ensure more precise control over weathering effects
    Light volumetric contribution - Easily adjust how much an individual light illuminates the environment fog around it with newly added lighting controls.
    Last edited by yolov; 11-11-2021, 08:51 AM.
    Alex Yolov
    Product Manager
    V-Ray for Maya, Chaos Player
    www.chaos.com

  • #2
    Full changelog:


    New features:
    (*) Cosmos: Added Cosmos asset browser;
    (*) Cosmos: Cosmos Materials support;
    (*) VRayDecal: An easy way of projecting one material on top of another;
    (*) Chaos Cloud: Option to submit all render layers and cameras to Chaos Cloud;
    (*) USD: Support for exporting V-Ray lights to USD;
    (*) USD: Support for V-Ray lights in USD;
    (*) USD: Added support for MayaUSD 0.13;
    (*) VRayScene/USD: Viewport preview for USD files in a VRayScene node;
    (*) VRayMtl: Physically correct GGX/GTR anisotropy;
    (*) VFB: Added a Sharpen/Blur post effect layer;
    (*) VFB: Integrated rendering log in VFB2;
    (*) VFB: Option to create an "effectsResult" channel when only Lens Effects layer is enabled (no Denoiser);
    (*) VFB: Batch image processing in VFB2 for vrimg files;
    (*) VFB: Ability to add color corrections to the VFB Background layer;
    (*) VFB: Added a functionality for adding VFB color corrections to all render channels;
    (*) VRayHairNextMtl: Added a Compensate Energy option for faster and more realistic rendering of white or bright hair and fur;
    (*) V-Ray, Material importer: Add support for real world scaling when importing Cosmos materials;
    (*) VRayLightDome, VrayLightIES, VRayMeshLight, VRayRectLight, VRayLightSphere: Atmospherics contribution option for lights;
    (*) VRayMtl: VRayMtl thin-walled mode;
    (*) VRayLayeredTex: Ability to rename the layers in VRayLayeredTex;
    (*) VRayDirt: Added Streaks blur option to VRayDirt;
    (*) VRayDirt: Added Streaks density to VRayDirt;
    (*) VRayDirt: Added Ignore bump option to VRayDirt;
    (*) VRayDirt: Added Thin mesh mode to VRayDirt;
    (*) VRayMtl/V-Ray GPU: Implemented the thin-walled mode of the VRayMtl on the GPU;
    (*) VRayMtl/V-Ray GPU: Implemented the new volumetric translucency modes of the VRayMtl on the GPU;


    Modified features:
    (*) V-Ray: Notarized installation on MacOS;
    (*) V-Ray: Discontinued zip builds on MacOS;
    (*) Chaos Cloud: Added support for VFB2 OCIO color corrections when exporting to Chaos Cloud;
    (*) V-Ray: Anima AXYZ animated textures are now working;
    (*) VRayCurvature: Curvature texture support for isolating Convex or Concave values;
    (*) VRayCurvature: Ignore bump options;
    (*) V-Ray: Added an option to force infinity color to black for ZDepth;
    (*) V-Ray: Updated Embree to 3.13.0;
    (*) VFB: Apply color corrections to the RGB channel when saving;
    (*) V-Ray GPU: Use small buckets when rendering with CUDA CPU Only;
    (*) V-Ray GPU: Calculate LC only on the GPU when V-Ray GPU is used;
    (*) V-Ray GPU: Added support for tiled textures with large amount of tiles on V-Ray GPU;
    (*) V-Ray: Removed the GPU Light Cache option, it will now be always ON;
    (*) V-Ray: Made the proxy filter update on keystroke;
    (*) VFB: Extended vfbControl with commands for V-Ray VFB2 layers;
    (*) VFB2: Better control when deleting layer groups;
    (*) VRaySun: Renamed the Improved Sky model to PRG Clear Sky;
    (*) V-Ray: A prompt for EULA for interactive rendering after a zip or automated install;
    (*) V-Ray: Removed the Clamp Output option;
    (*) V-Ray: Removed the Sinc AA filter;
    (*) V-Ray: Removed the World Scale option for Light Cache;
    (*) V-Ray: Help link for Post Translate Python Script available in toolclip on hover;
    (*) V-Ray: Automatically add extension when adding tokens for Light Cache and Irradiance Map to match saved files;
    (*) V-Ray: Report time spent tracing photons during rendering with progressive caustics;
    (*) LPE, VRayScannedMtl: Support for the coat layer in VRayScanned materials;
    (*) V-Ray, Chaos Cloud: Ability to export multiple renderable cameras to vrscene;
    (*) VRayBlendMtl, VRayLayeredTex: Removed map button for non-texturable opacities in VRayLayeredTex and VRayBlendMtl;
    (*) VRayDirt: Hid the Invert normal parameter for VRayDirt;
    (*) VRayProxy: Added number of voxels to VRayProxy info tab;
    (*) VRayProxy: Fixed wrong viewport preview with alembic instancing;
    (*) VRayProxy: Visibility rules working in preview mode;
    (*) VRayScene: Set the flip axis option to Auto for VRayScene nodes;
    (*) USD: Fixed lights from USD are all positioned at (0, 0, 0) in some USD files;
    (*) VRayToonMtl: Fixed animated Toon Edge Priority not working;
    (*) Chaos Cloud: Calling Cloud and Archive Scene windows when already open now brings them on top;


    Bug fixes:
    (*) V-Ray GPU: V-Ray GPU fails to load and render tiles texture with Mudbox filename format with lowercase $u and $v;
    (*) Material importer: Material importer crash with specific VRayBlendMtl;
    (*) V-Ray: Maya remap nodes not correctly encoded in USD;
    (*) V-Ray: Film gate not respected in Viewport IPR with VRay Physical camera;
    (*) V-Ray: "matrixAttributeWidget" error when selecting the uvwgen node;
    (*) V-Ray: Limit the warning for connected VRayNormalMap to only when bump type is non-default;
    (*) V-Ray: Duplicated textures exported multiple plugins in the vrscene;
    (*) V-Ray: Enabling Diffuse render element causes VRayScannedMtl's LPE label to be ignored;
    (*) USD: Rendering VRayMultiSubTex in USD file, always renders the first applied texture;
    (*) VRayProxy: Importing proxy with the same node name messes up the object hierarchy;
    (*) VRayProxy: Material overrides don't work correctly for instanced objects in the viewport;
    (*) VRayEnvironmentFog: Incorrect fog contribution behind rect lights;
    (*) VRayEnvironmentFog: Incorrect fog contribution in light selects;
    (*) USD: UDIM texture paths from USD are not resolved correctly;
    (*) USD: USD ALab scene does not render correctly;
    (*) V-Ray: Render layer manager node in scene causes Render Settings Common tab to shrink;
    (*) V-Ray: Progressive caustics use the world units radius instead of the pixels one;
    (*) V-Ray: Incorrect progressive caustics contribution when using region render;
    (*) VRayUVWRandomizer: Wrong normal map when using VRayUVWRandomizer's Stochastic tiling;
    (*) V-Ray: Crease edges with dynamic subdivision can't be closed when displacement is used;
    (*) V-Ray: There is no way to ignore installation errors if the material library download fails;
    (*) V-Ray: SSS from VRayMtl cannot be filtered with LPE;
    (*) V-Ray: Light cache contribution not always written in LPE light selects;
    (*) V-Ray: Progressive caustics fallback to photon map;
    (*) VFB: Changing the VFB display correction disables A/B compare;
    (*) VRayToon: Fixed Regression in toon with glossy refractions;
    (*) V-Ray: Clearing global light manager error when progressive caustics, resumable rendering and don't save image are enabled;
    (*) V-Ray: Maya hangs when using DR on a scene with caustics in progressive mode;
    (*) VFB: The VFB2 test resolution button isn't reflecting the current resolution if its enabled when re-opening a scene;
    (*) VRayMtl: Coat bump without a texture atttached cannot be locked to base bump;
    (*) V-Ray: Wrong render result with caustics lighting on objects with bump map;
    (*) VFB: VFB2 color picker is hard to open on Linux;
    (*) VRayMeshLight: VRay Mesh Lights included in a fog set (light mode as override shape lights) forces fog to affect all lights;
    (*) V-Ray: Compositing Light select elements with glossy and refraction introduces noise;
    (*) VRayScannedMtl: Reflection values missing when denoising the reflection render element;
    (*) V-Ray: Maya fluids rendered wrong in IPR;
    (*) VRayTriplanar: Normal flipped with triplanar on some faces;
    (*) LPE, V-Ray GPU: Some materials don't respect their LPE labels;
    (*) LPE, V-Ray GPU: Differences in the coat layer between V-Ray GPU and V-Ray CPU;
    (*) LPE, V-Ray GPU: LPE: Wrong results with mcoat in inverted expression (GPU);
    (*) VRayEnvironmentFog: Missing caustics with textured envfog;
    (*) LPE, V-Ray GPU: Coat missing in coat REs for car paint material 1;
    (*) VRayMeshLight, VRayRectLight: Incorrect volume contribution from mesh lights when using volume sampling MIS;
    (*) VRayProxy: Proxy overrides remain the same for the root when loading different files;
    (*) VRayProxy: Visibility Overrides don't work when proxy is opened again in new scene;
    (*) VRayProxy: Importing alembic instanced geometry not loading all Shader sets;
    (*) VRaySoftbox: Fatal error when rendering a USD file with VRaySoftbox texture;
    (*) VRaySun: Sun photon emission radius preview not updating in Maya viewport;
    (*) VRayToon: Toon Edges Override not working on NURBS surfaces;
    (*) Viewport IPR: V-Ray Sun renders wrong with Viewport IPR;
    Alex Yolov
    Product Manager
    V-Ray for Maya, Chaos Player
    www.chaos.com

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