Hi!
V-Ray 7 for Maya is out!
Some useful links:Here some of the new and exciting features this release offers:
Gaussian Splats
With Version 7 we have added support for rendering Gaussian Splatting Models. The technique creates a detailed, three-dimensional representation resembling a point cloud from images or videos. It allows for quicker asset integration with fast rendering in both production and IPR, accurate parallax, reflections, refractions, GI, occlusion and overall better results in comparison to the HDRI process alone. You can read more about Gaussian splatting and V-Ray in this blog post
OpenPBR
This release adds support for OpenPBR, a new open standard hosted by Academy Software Foundation. Here's a couple additions to the VRayMtl:
Firefly Removal
We've added a Firefly Removal control in the render settings which helps eliminate overly bright pixels known as fireflies during rendering. This saves time by reducing the need for manual adjustments and improves final image quality and the overall rendering speed. It is only available for Bucket Mode for the time being.
Light Path Expressions for Shadows
As a continuation of our improvement on our Shadow Select, we have added a Light Path Expressions (LPE) implementation. Shadow tags in LPEs allow for more complex isolation of shadow contribution such as shadows behind glass or in reflections. Artists can lighten, darken or tint shadows without the need to re-render. Support for matte/holdout surfaces is not available at the moment but we have it on our radar and are working on it for future versions.
Intel Open Image Denoiser Improvement
Improved PRG Sky Model
Improved PRG sky model helps for the creation of more realistic lighting scenarios with improved colors. Additionally, it adds support for nautical twilight and more observer altitudes, reaching up to several kilometers.
VFB Improvements
For a full Changelog visit our Release notes page or check bellow.
V-Ray 7 for Maya is out!

Some useful links:Here some of the new and exciting features this release offers:
Gaussian Splats
With Version 7 we have added support for rendering Gaussian Splatting Models. The technique creates a detailed, three-dimensional representation resembling a point cloud from images or videos. It allows for quicker asset integration with fast rendering in both production and IPR, accurate parallax, reflections, refractions, GI, occlusion and overall better results in comparison to the HDRI process alone. You can read more about Gaussian splatting and V-Ray in this blog post

OpenPBR
This release adds support for OpenPBR, a new open standard hosted by Academy Software Foundation. Here's a couple additions to the VRayMtl:
- OpenPBR Layering Scheme - There is a new OpenPBR mode which introduces the compliant layering scheme. It positions coat on top of the illumination layer allowing you to create materials like neon lights without the need of a blend material. At the very top is the sheen layer which can help create dust coating on top of lacquered objects.
- Reworked Sheen - referred to as Fuzz, it now has a stronger and clearer effect than before which can aid in creating effects like dust, peach fuzz, velvet, and more. The reworked version of sheen is only available in OpenPBR mode. The V-Ray mode has our old sheen implementation.
- Other small additions - A new Coat Darkening parameter meant to simulate effects in real life where the coat darkens the base due to the internal reflections. The coat layer has also received an Anisotropy control. and SSS and Transmission have been slightly reworked.
Firefly Removal
We've added a Firefly Removal control in the render settings which helps eliminate overly bright pixels known as fireflies during rendering. This saves time by reducing the need for manual adjustments and improves final image quality and the overall rendering speed. It is only available for Bucket Mode for the time being.
Light Path Expressions for Shadows
As a continuation of our improvement on our Shadow Select, we have added a Light Path Expressions (LPE) implementation. Shadow tags in LPEs allow for more complex isolation of shadow contribution such as shadows behind glass or in reflections. Artists can lighten, darken or tint shadows without the need to re-render. Support for matte/holdout surfaces is not available at the moment but we have it on our radar and are working on it for future versions.
Intel Open Image Denoiser Improvement
- Updated version - updated to version 2.3.0 producing results faster and with less artifacts.
- Prefilter pass- helps with detail retention, producing sharper and cleaner results at a small calculation time cost.
- V-Ray Light Luminaires - V-Ray Luminaires are engineered for faster rendering, delivering high-quality lighting with less noise in less time. Artists can quickly populate scenes with assets from our library of pre-built, customizable light fixtures which emulate the real-world behavior of light sources.
- Multi-select Import - import multiple Cosmos assets in one go and populate scenes easier and faster than before.
- Cosmos asset variants - assets now come with variants of their materials or geometry, such as seasonal changes or growth stages, which provides more options for a varied and more natural population of scenes.
Improved PRG Sky Model
Improved PRG sky model helps for the creation of more realistic lighting scenarios with improved colors. Additionally, it adds support for nautical twilight and more observer altitudes, reaching up to several kilometers.
VFB Improvements
- Custom regions - custom polygonal regions can now be created in the VFB for faster iteration and less time spent re-rendering parts of your images. Use the freeform or the rectangular mode, create multiple regions and finetune the vertices for even greater control.
- Vignette Layer - addition of a Vignette Layer in the VFB with an easily customizable shape. Apply it to any element of your render for tailored artistic results.
- Color Correction Presets - Achieve distinct looks and try out different color correction adjustments quickly and easily straight in the VFB.
- And More - we've added a Soft Stop option for retaining post effects when stopping the render. Image Alphas can now be used as mask to aid with color corrections. There are also various other UI improvements.
- Look at - instances can follow a predefined target, allowing for the creation of sunflowers following the sun, crowds of fans looking at stage performers and more.
- Falloff Curve - allows for the effect of Look at and Altitude to be further finetuned for more natural results.
- Caustics -added support for caustics based on Photon Mapping, enabling realistic reflections and refractions in both production and interactive rendering.
- Faster Animation rendering - further improvements in caching of bitmaps between animation frames resulting in total render time speed ups.
- Faster Time to First Pixel - we've implemented some new optimizations for instance and texture-heavy scenes. Geometry compilation, and scene data upload to GPU is also sped up.
- Metal GPU - Apple users can utilize the GPU hardware with Apple Silicon Chips. This results in speed improvements of up to 3 times when rendering with CPU and GPU on M4 chips and up to 2 times on M3 chips.
For a full Changelog visit our Release notes page or check bellow.
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