Hello,
We have uploaded beta 2 to our web site. Here is the changelog from Beta 1:
V-Ray 2.0 for Maya, Beta 2
=========================
Modified features:
(*) Support for Maya 2012;
(*) Initial support for V-Ray materials in Viewport 2.0 in Maya 2012 (may be somewhat unstable on Mac OS X);
(*) Added "Compensate camera exposure" option for VRayToon;
(*) The "Inclusive set" option for VRayToon is now off by default;
(*) Floating-point colors are written to the Render View for Maya 2011 and later;
(*) Added a "RT Image Ready MEL" callback that is executed when the RT engine completes a frame;
(*) The installation now adds an environment variable VRAY_TOOLS_MAYA* to specify the location of the additional V-Ray tools;
(*) The PTex loader prints messages to the log whether the PTex file was successfully loaded or not;
(*) Additional color space attributes for PTex textures;
(*) Added new "absolute" mode for vector displacement that matches the floating-point vector displacement maps from Autodesk Mudbox in "Absolute tangent" space;
Bug fixes:
(*) Incorrect texture filtering with specific meshes;
(*) Crash with img2tiledexr if a wildcard pattern does not contain a path;
(*) Crash with VRayToon when hiding all elements in the scene;
(*) Some V-Ray AE templates were not loaded on Linux;
(*) Connecting attribute to attribute when the destination is VRayMtl didn't work in Hypershade;
(*) VRayPTex didn't work as a bump map;
(*) VRayFastSSS2 could produce invalid colors with the raytraced single scatter modes;
(*) Various documentation errors in the V-Ray SDK;
(*) Fixed help links for VRayFur and VRayFurSampler nodes;
(*) Fixed help links for VRayEnvironmentFog, VRaySimpleFog, VRayScatterFog and VRayMeshMaterial nodes;
(*) V-Ray RT: Fixed issues with shading groups update;
(*) V-Ray RT: Fixed crashes with VRayFur and other dynamic geometry when the dynamic memory limit is low;
(*) V-Ray RT: Changes to VRayFur were not updated in the RT engine;
(*) V-Ray RT: 2D displacement did not work properly;
(*) V-Ray RT: VRayPTex textures could disappear when adjusting a VRayMtl material;
(*) V-Ray RT: Attempting to render a particle instancer produced a fatal error while translating the scene;
(*) V-Ray RT: Crash when attempting to render large resolutions;
Best regards,
Vlado
We have uploaded beta 2 to our web site. Here is the changelog from Beta 1:
V-Ray 2.0 for Maya, Beta 2
=========================
Modified features:
(*) Support for Maya 2012;
(*) Initial support for V-Ray materials in Viewport 2.0 in Maya 2012 (may be somewhat unstable on Mac OS X);
(*) Added "Compensate camera exposure" option for VRayToon;
(*) The "Inclusive set" option for VRayToon is now off by default;
(*) Floating-point colors are written to the Render View for Maya 2011 and later;
(*) Added a "RT Image Ready MEL" callback that is executed when the RT engine completes a frame;
(*) The installation now adds an environment variable VRAY_TOOLS_MAYA* to specify the location of the additional V-Ray tools;
(*) The PTex loader prints messages to the log whether the PTex file was successfully loaded or not;
(*) Additional color space attributes for PTex textures;
(*) Added new "absolute" mode for vector displacement that matches the floating-point vector displacement maps from Autodesk Mudbox in "Absolute tangent" space;
Bug fixes:
(*) Incorrect texture filtering with specific meshes;
(*) Crash with img2tiledexr if a wildcard pattern does not contain a path;
(*) Crash with VRayToon when hiding all elements in the scene;
(*) Some V-Ray AE templates were not loaded on Linux;
(*) Connecting attribute to attribute when the destination is VRayMtl didn't work in Hypershade;
(*) VRayPTex didn't work as a bump map;
(*) VRayFastSSS2 could produce invalid colors with the raytraced single scatter modes;
(*) Various documentation errors in the V-Ray SDK;
(*) Fixed help links for VRayFur and VRayFurSampler nodes;
(*) Fixed help links for VRayEnvironmentFog, VRaySimpleFog, VRayScatterFog and VRayMeshMaterial nodes;
(*) V-Ray RT: Fixed issues with shading groups update;
(*) V-Ray RT: Fixed crashes with VRayFur and other dynamic geometry when the dynamic memory limit is low;
(*) V-Ray RT: Changes to VRayFur were not updated in the RT engine;
(*) V-Ray RT: 2D displacement did not work properly;
(*) V-Ray RT: VRayPTex textures could disappear when adjusting a VRayMtl material;
(*) V-Ray RT: Attempting to render a particle instancer produced a fatal error while translating the scene;
(*) V-Ray RT: Crash when attempting to render large resolutions;
Best regards,
Vlado
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