Hello,
Beta 3 is now on the site; this is the last beta before the official release, so if you find any bugs, please let us know! The changelog since Beta 2 is below.
V-Ray for Maya 2.0 Beta 3
=========================
Modified features:
(*) Option -materialIDs for ply2vrmesh to preserve primitive groups in .geo files as material IDs;
(*) Some minor modifications to TexWater in order to produce better results;
(*) The particleSampler node now supports Instancer geometry;
Bug fixes:
(*) Crash with tiled OpenEXR files at the end of rendering;
(*) The VFB history did not work with Qt for Maya 2012, Linux and Mac OS X builds;
(*) When exporting to multiple .vrscene files, some types of textures were written to the base file;
(*) The "trace reflections" and "double sided" options for VRayCarPaintMtl material were not translated properly;
(*) Some fixes for V-Ray materials in Viewport 2.0 in Maya 2012;
(*) The choppy displacement for TexWater was inverted;
(*) Light linking did not work for mesh V-Ray lights;
(*) Changing values from python for some types of list parameters was not possible;
(*) V-Ray RT: Image planes caused crash of the standalone render server;
(*) V-Ray RT: Fixed crash when stopping IPR;
(*) V-Ray RT: Changes to light linking were not updated in the RT engine;
(*) V-Ray RT: Improved speed of canceling the render when there is a lot of dynamic geometry like hair and fur;
(*) V-Ray Standalone: -imgWidth and -imgHeight options did not work properly when there is render region specified in the .vrscene file;
Best regards,
Vlado
Beta 3 is now on the site; this is the last beta before the official release, so if you find any bugs, please let us know! The changelog since Beta 2 is below.
V-Ray for Maya 2.0 Beta 3
=========================
Modified features:
(*) Option -materialIDs for ply2vrmesh to preserve primitive groups in .geo files as material IDs;
(*) Some minor modifications to TexWater in order to produce better results;
(*) The particleSampler node now supports Instancer geometry;
Bug fixes:
(*) Crash with tiled OpenEXR files at the end of rendering;
(*) The VFB history did not work with Qt for Maya 2012, Linux and Mac OS X builds;
(*) When exporting to multiple .vrscene files, some types of textures were written to the base file;
(*) The "trace reflections" and "double sided" options for VRayCarPaintMtl material were not translated properly;
(*) Some fixes for V-Ray materials in Viewport 2.0 in Maya 2012;
(*) The choppy displacement for TexWater was inverted;
(*) Light linking did not work for mesh V-Ray lights;
(*) Changing values from python for some types of list parameters was not possible;
(*) V-Ray RT: Image planes caused crash of the standalone render server;
(*) V-Ray RT: Fixed crash when stopping IPR;
(*) V-Ray RT: Changes to light linking were not updated in the RT engine;
(*) V-Ray RT: Improved speed of canceling the render when there is a lot of dynamic geometry like hair and fur;
(*) V-Ray Standalone: -imgWidth and -imgHeight options did not work properly when there is render region specified in the .vrscene file;
Best regards,
Vlado
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