Hi all,
I am creating an another tool for Vray For Maya...
Some features :
- Pass manager
- Create black hole, primary visibility off….in one click (Nothing is created in your scene, all is created on the fly during rendering)
- Create matte mask in one click (no ID, nothing, hierarchical masks work !) (Nothing is created in your scene, all is created on the fly during rendering)
- Control your attributes override of your pass quickly
- Control the quality of your render with one slider
- Add offset quality for some part of your render (irradiance map, LC, AA...)
- Import multi proxies in one click
- Connect shader(s) on proxies in one click (with namespace or not)
- Material ID manager (an unique number can be generated for each « material », based of the name of the « material »)
- Object ID manager (an unique number can be generated for each « mesh », based of the name of the « mesh »)
- Control the quality of your materials and lights in one click
- Set the quality of your materials automatically in one click (based of the glossiness)
- Automatic material ID (work with blend material) (Nothing is created in your scene, all is created on the fly during rendering)
- Automatic object ID into proxy (Nothing is created in your scene, all is created on the fly during rendering)
Just watch the video :
https://vimeo.com/50022212
I am creating an another tool for Vray For Maya...
Some features :
- Pass manager
- Create black hole, primary visibility off….in one click (Nothing is created in your scene, all is created on the fly during rendering)
- Create matte mask in one click (no ID, nothing, hierarchical masks work !) (Nothing is created in your scene, all is created on the fly during rendering)
- Control your attributes override of your pass quickly
- Control the quality of your render with one slider
- Add offset quality for some part of your render (irradiance map, LC, AA...)
- Import multi proxies in one click
- Connect shader(s) on proxies in one click (with namespace or not)
- Material ID manager (an unique number can be generated for each « material », based of the name of the « material »)
- Object ID manager (an unique number can be generated for each « mesh », based of the name of the « mesh »)
- Control the quality of your materials and lights in one click
- Set the quality of your materials automatically in one click (based of the glossiness)
- Automatic material ID (work with blend material) (Nothing is created in your scene, all is created on the fly during rendering)
- Automatic object ID into proxy (Nothing is created in your scene, all is created on the fly during rendering)
Just watch the video :
https://vimeo.com/50022212
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