Hi all,
After 1 year of work, i am happy to announce you the first release of DeeX VRay Arsenal.
DeeX VRay Arsenal is a plug-in that allows you to accelerate and facilitate the management of rendering scenes in Maya with VRay.
The aim being to work faster without technical constraints.

Features :
Pass manager
Object properties on fly :
- create black hole, control the primary visibility, reflection, refraction, GI... in one click (nothing is created in your scene, all is created on the fly during rendering)
Matte on fly :
-create matte mask in one click. Forgot "ID" here, just select your object, simply. Bonus : you can create hierarchical masks ! (Nothing is created in your scene, all is created on the fly during rendering)
On fly render :
- automatic material ID (work with blend material) (nothing is created in your scene, all is created on the fly during rendering)
- automatic object ID into proxy (nothing is created in your scene, all is created on the fly during rendering)
- render you scene with a lambert to check your lighting in one click. Displacement and bump will be kept (nothing is created in your scene, all is created on the fly during rendering)
- create "light select renderElement" on fly, manually or automatically (nothing is created in your scene, all is created on the fly during rendering)
Fast control :
-control your render settings quickly, with GI preset.
Quality :
- control the quality of your render with one slider !
- set the quality (subdivisions) of your materials automatically in one click (based of the glossiness)
Add offset quality for some part of your render (irradiance map, LC, AA…)
ToolBox : many tools to give you an easy life, like :
- Import multi proxies in one click
- Connect shader(s) on proxies in one click (with namespace or not)
- Material ID manager : add, remove, or set materialID in one click. An unique number can be generated for each « material », based of the name of the « material ».
- Object ID manager : add, remove, or set objectID in one click. An unique number can be generated for each « mesh », based of the name of the « mesh ».
- Material control : control subdivisions, interpolation, max depth of your materials quickly.
- Lights control : control subdivisions of lights quickly.
And more soon...

And old video here :
https://vimeo.com/50022212
Information here : http://arsenal.deex.info
Hope you like,
Damien.
After 1 year of work, i am happy to announce you the first release of DeeX VRay Arsenal.
DeeX VRay Arsenal is a plug-in that allows you to accelerate and facilitate the management of rendering scenes in Maya with VRay.
The aim being to work faster without technical constraints.

Features :
Pass manager
Object properties on fly :
- create black hole, control the primary visibility, reflection, refraction, GI... in one click (nothing is created in your scene, all is created on the fly during rendering)
Matte on fly :
-create matte mask in one click. Forgot "ID" here, just select your object, simply. Bonus : you can create hierarchical masks ! (Nothing is created in your scene, all is created on the fly during rendering)
On fly render :
- automatic material ID (work with blend material) (nothing is created in your scene, all is created on the fly during rendering)
- automatic object ID into proxy (nothing is created in your scene, all is created on the fly during rendering)
- render you scene with a lambert to check your lighting in one click. Displacement and bump will be kept (nothing is created in your scene, all is created on the fly during rendering)
- create "light select renderElement" on fly, manually or automatically (nothing is created in your scene, all is created on the fly during rendering)
Fast control :
-control your render settings quickly, with GI preset.
Quality :
- control the quality of your render with one slider !
- set the quality (subdivisions) of your materials automatically in one click (based of the glossiness)
Add offset quality for some part of your render (irradiance map, LC, AA…)
ToolBox : many tools to give you an easy life, like :
- Import multi proxies in one click
- Connect shader(s) on proxies in one click (with namespace or not)
- Material ID manager : add, remove, or set materialID in one click. An unique number can be generated for each « material », based of the name of the « material ».
- Object ID manager : add, remove, or set objectID in one click. An unique number can be generated for each « mesh », based of the name of the « mesh ».
- Material control : control subdivisions, interpolation, max depth of your materials quickly.
- Lights control : control subdivisions of lights quickly.
And more soon...

And old video here :
https://vimeo.com/50022212
Information here : http://arsenal.deex.info
Hope you like,
Damien.
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