oh boy, oh boy!
http://www.v-ray.com/maya/features/sp3/
Some hi-lights:
Wish there was more in the docs for this last one (which is one of the most exciting of all!)... I see the DMC sampler has as new "Use local subdivs" checkbox set to OFF since the new Variance-based Adaptive Sampler optimizes lights and materials automatically. That's a very different approach from this one.
I'd be interested in hearing more on the recommended method for optimizing a scene with this new approach. For example, how does the Min Shading Rate factor in? Also how does GI factor in (a secondary subdiv)?
Also does this make the V-Ray Quick Settings obsolete, or has it been updated with work to VBAS?
http://www.v-ray.com/maya/features/sp3/
Some hi-lights:
- caching XGen primitives to a vrscene
- rounded edges attribute
- Stochastic flakes material
- falloff map
- Aerial perspective (atmospheric fade)
- Preview volume grid objects in the viewport
- Variance-based Adaptive Sampler [VBAS]
Wish there was more in the docs for this last one (which is one of the most exciting of all!)... I see the DMC sampler has as new "Use local subdivs" checkbox set to OFF since the new Variance-based Adaptive Sampler optimizes lights and materials automatically. That's a very different approach from this one.
I'd be interested in hearing more on the recommended method for optimizing a scene with this new approach. For example, how does the Min Shading Rate factor in? Also how does GI factor in (a secondary subdiv)?
Also does this make the V-Ray Quick Settings obsolete, or has it been updated with work to VBAS?
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