An update to V-Ray 3.40 for Maya is now available for download on the Chaosgroup website!
Here's what's new in the new version, 3.40.02:
New features:
(*) VRayDenoiser: Added update button;
(*) vdenoise: Added standalone denoise tool;
Modified features:
(*) V-Ray: Support for material preview in Viewport 2.0 OpenGL core profile;
(*) VRayVolumeGrid: Support for preview in Viewport 2.0 OpenGL core profile;
(*) VRayDenoiser: Prevented the denoiser render elements from saving as separate files;
(*) VRayOSLMtl/VRayOSLTex: Sped up texture sampling;
Bug fixes:
(*) V-Ray: Fixed slow IPR updates on old scenes with undersampling enabled;
(*) V-Ray: Fixed incorrect rendering of materials with self-illumination with light cache;
(*) VRay GPU: Fixed fireflies on scene with VRayFastSSS2;
(*) VRay GPU: Highlight glossiness rendered even if Trace reflections option was disabled;
(*) VRayLightDome: Viewport representation was flipped in some Maya versions;
(*) VFB: Clicking on the white area of the scroll bar in the color corrections window scrolls by just one pixel;
(*) VFB: Toolbar icons were not stretched over the entire buttons when screen dpi is changed;
(*) VFB: Fixed wrong positioning when zooming out;
(*) VRayDenoiser: Fixed crash on OS X when hardware acceleration is enabled;
(*) VRayDenoiser: Fixed artifacts on images with fireflies;
(*) VRayDenoiser: Fixed black result on some computers with hardware acceleration;
(*) Texture Baking: Fixed occasional freezes on objects with empty UV sets;
(*) VRayStereoscopic: Fixed artifacts in the render;
Best regards,
Mihail Djurev,
V-Ray for Maya Team Lead
Here's what's new in the new version, 3.40.02:
New features:
(*) VRayDenoiser: Added update button;
(*) vdenoise: Added standalone denoise tool;
Modified features:
(*) V-Ray: Support for material preview in Viewport 2.0 OpenGL core profile;
(*) VRayVolumeGrid: Support for preview in Viewport 2.0 OpenGL core profile;
(*) VRayDenoiser: Prevented the denoiser render elements from saving as separate files;
(*) VRayOSLMtl/VRayOSLTex: Sped up texture sampling;
Bug fixes:
(*) V-Ray: Fixed slow IPR updates on old scenes with undersampling enabled;
(*) V-Ray: Fixed incorrect rendering of materials with self-illumination with light cache;
(*) VRay GPU: Fixed fireflies on scene with VRayFastSSS2;
(*) VRay GPU: Highlight glossiness rendered even if Trace reflections option was disabled;
(*) VRayLightDome: Viewport representation was flipped in some Maya versions;
(*) VFB: Clicking on the white area of the scroll bar in the color corrections window scrolls by just one pixel;
(*) VFB: Toolbar icons were not stretched over the entire buttons when screen dpi is changed;
(*) VFB: Fixed wrong positioning when zooming out;
(*) VRayDenoiser: Fixed crash on OS X when hardware acceleration is enabled;
(*) VRayDenoiser: Fixed artifacts on images with fireflies;
(*) VRayDenoiser: Fixed black result on some computers with hardware acceleration;
(*) Texture Baking: Fixed occasional freezes on objects with empty UV sets;
(*) VRayStereoscopic: Fixed artifacts in the render;
Best regards,
Mihail Djurev,
V-Ray for Maya Team Lead
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